
My first impression of the Star Trek: Voyager – Across the Unknown demo wasn’t too great, as it felt more like a proof of concept, than an actual slice of the game. No voice-acting, and everything seemed to have a cheap “visual novel” kind of design, with very little input from you required to do anything. But after the tutorial let go of my hand, I started to see the potential of this title. Now, for the decision-making, and story it never really leaves the visual novel phase, but as a complete package, I’m captivated regardless. And that is largely thanks to the ship management, exploration mechanics and how crew skills play into your judgments, and success.
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