History of Dungeon-Master Clones 1987-2012 [Video]

Here is a great video by a fellow Swede, called JemyM on YouTube. He goes through every real-time blobber from 1987 to 2012 with a surprisingly deep review for each title. If you care about RPGs, and see value in gaming history—this is a top-notch video to watch that avoids meme overload and feels more “academic”. Unexpectedly, a project of this magnitude will produce a lengthy video, hence the runtime clocking in at nearly 4.5 hours. In my opinion, this just means more of a good thing. However, I recommend bringing a large thermos with strong coffee if you are going to tackle the video in one go. Watch the video after the jump!

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Star Trek – Redshirt Genocide [Review]

Star Trek caught a lot of flak when it was released back in 2013. It was a broken and boring game with supposedly no redeemable features at all, according to game journalists at the time. So, it was a given I had to try it. But first, before we get into the game, I want to say that I’m not the biggest fan of the Kelvin Star Trek universe which this game is set in. It’s too flashy, with focus on action, and making everything typical “Hollywood”, instead of the cerebral entertainment of the old show.

Despite that, I had to give it a go, since I have a soft-spot for third-person cover-based shooters, and military science-fiction. Yes, I’m a pop-a-moler at heart, or at least partly.

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Crimson Freedom – what’s this?

Discovered the upcoming RTS Crimson Freedom by the all mysterious algorithm on Twitter (X)—and for once I can say it did a pretty good job. No societal decay shoved into my face today to increase my ever-growing despair for the future, just pure enjoyment—thanks Elon! Jokes aside, this is a pleasant surprise, because it looks great from a visual standpoint, in a setting that never fails: sci-fi war on Mars. Other things that make this a contender is that it’s singleplayer focused, with three distinct factions. And, the Steam page promises a focus on Macro, instead of Micro. Thank the Martian gods for that, as too much micro is a modern curse upon the RTS genre. Check out the cool gameplay trailer after the jump!

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Star Trek: Voyager – Across the Unknown – Demo Impressions

My first impression of the Star Trek: Voyager – Across the Unknown demo wasn’t too great, as it felt more like a proof of concept, than an actual slice of the game. No voice-acting, and everything seemed to have a cheap “visual novel” kind of design, with very little input from you required to do anything. But after the tutorial let go of my hand, I started to see the potential of this title. Now, for the decision-making, and story it never really leaves the visual novel phase, but as a complete package, I’m captivated regardless. And that is largely thanks to the ship management, exploration mechanics and how crew skills play into your judgments, and success.

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