Menace – Demo Impressions

Finally, the Menace demo has arrived for us to download and play like the tactics starved maniacs that we are! So, how is it? I would say it’s okay, showing potential for the future. However, the high boardgame feel of it really surprised me. It’s a game that is a lot more abstracted in combat simulation, LOS (line of sight), and damage than I was expecting—especially compared to their last title; Battle Brothers.

For example, “overwatch” has been dumped in favor of faster gameplay, forcing you to move forward instead of turtling behind defenses to ambush the enemy. Fair, I guess, but it also means that the defensive safe playstyle that I like is out the window. And it feels a tad ridiculous that my special forces unit when having action-points left after a move, say up to a building, can’t defend themselves. 

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Mars Tactics – New trailer and Release Date!

Ah, Mars Tactics, one of those high-potential games I played at random during one of Steam’s Next Fest demo parties. Yeah, let’s see—yes, all the way back in 2023. Well, I’m happy to announce progress has been made since. Lots of work has gone into the strategic map, and the turn-based combat itself, as you can see in the trailer provided down below. 

What’s most interesting here, beyond the new tidbits of gameplay shown (that robot!), is that a release date has been set. This comes with both good and bad news. The good: release is in May 2026. So, a while out, but not overwhelmingly so. The bad: it’s an Early Access title. And with that, I can only suspect that the complete package won’t arrive until 2027 or something like that. But hey, at least we are getting a taste, because the turn-based combat was fun in the demo, and the setting is very cool—which reminds me of the faction wars in Total Recall. Kuato lives! Check the trailer after the jump, as usual.

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Star Trek: Voyager – Across the Unknown [Gameplay Trailer]

The publisher Daedalic Entertainment just released a gameplay trailer for their new upcoming game: Star Trek: Voyager – Across the Unknown. And what can be said? The trailer is short and only shows us snippets of the gameplay and mechanics. As it stands right now, taken from what has been shown, it seems to mostly be a management game with story based decisions, which you make in a menu.

This is not necessarily a bad thing. However, I must admit it comes off a little flat to me. No tactical teams to send and fight with, beyond CYOA (Choose Your Own Adventure) picks when on expeditions. Yet, it all could provide an interesting experience, since space combat seems to be a thing, and getting to decide the fate of Voyager could provide some “alternative history” fun. Maybe you can let Tuvix live now, instead of putting him to sleep like an old sick dog.

Not to be a negative Nancy, the game still has potential. I was just expecting something extra, and usually, I’m not the biggest fan of rehashing old plot-lines. But it’s the good Star Trek, so it will probably be fun regardless. Trailer after the click!

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Space Scum – Playtest Impression

I got invited to the playtest of Space Scum over Steam and after about two hours of destroying lizard mutants in the desert, I’m ready to give my initial thoughts. But first, it must be said that this version of the game is in a really early alpha stage, filled with bugs a-plenty, and a somewhat stunted AI (according to the devs themselves). However, even for feeling a tad spartan, especially in flair and lore, it shows potential for a nice Battle Brothers romp. 

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D.O.R.F – Infantry Combat [Trailer]

D.O.R.F is an upcoming indie RTS of the classic nature (think 90s) that I haven’t posted about before. However, I thought it was high time now with their latest trailer that focuses on the infantry aspect – my favorite aspect of any RTS. The trailer showcases their usefulness, how they might be used during play, and how much punishment they can take before the eternal oblivion embraces them. Things are looking good, and it seems tactics might actually be a thing, instead of just right-clicking for the blob to consume everything labeled “enemy”.

The combat actually reminds me of Blitzkrieg, in visual sprites, and animations, including the gameplay. It’s a realistic approach, but with the reins fairly loose to give the poor digital men a fighting chance. Check out the trailer after the jump!

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