Stasis: Bone Totem – Atlantean Rumble

What do you get if combine meaty body horror, Lovecraft, and Atlantean mythology sprinkled with Blade RunnerThe Descent, and Alien? Well, you get Stasis: Bone Totem. This is the Brotherhood’s third game in the Stasis franchise – a point & click horror adventure series that doesn’t shy away from showing the macabre and the gruesome in all its glory. So far, so good, and you can read the thoughts of the developers in an interview I made with them here. However, it saddens me to say, that there are some problems with this title. While it maintains the horror in both atmosphere and story, the game falters and stumbles in the feature most critical to gaming: the gameplay.

Continue reading “Stasis: Bone Totem – Atlantean Rumble”

Titanfall 2 – Colony Generic

It’s funny playing Titanfall 2 after completing Star Wars Jedi Survivor (and Fallen Order) since half the gameplay in Star Wars Jedi Survivor is lifted from this game. The wall running is a copied mechanic with the only difference being that you do it in third person. It has the same funky unrealistic level design that for the most part makes no sense. And it has the same kind of boring generic story that I couldn’t wait for it to finish. Actually, I think Jedi Survivor wins out on this one, Titanfall 2 is just pure suffering when it comes to the narrative. Star Wars Jedi Survivor had me at least a little interested at the end, but then again, it has a famous franchise to fall back on. Titanfall does not.

Continue reading “Titanfall 2 – Colony Generic”

Star Wars Battlefront II – Return to Mission Area!

This will be a review of the Main Story (yes, it’s called that) and the campaign Resurrection, which was added in a free patch. I have tried multiplayer before, but it’s just not for me. It’s too brain-dead and simple, so the focus will be on the two campaigns that came with the game. Star Wars Battlefront II starts in the Imperial age and lasts up to the god-awful First Order trilogy. You know the one, it has the discount emo Vader in the form of Kylo Ren.

Continue reading “Star Wars Battlefront II – Return to Mission Area!”

Star Wars Jedi Survivor – Master of Parkour

In my Quick Impressions of Star Wars Jedi: Survivor, I wasn’t very impressed by the game, but I went back in and to my surprise, I started to enjoy myself… a bit at least. The things I brought up in that post still stand, though. Actually, things get worse from that point on. It becomes even more “anime” and absurd, with the addition of another problem: a disconnect from story to gameplay, and vice versa. The story and cut-scenes are presented rather realistic within the setting, however, the gameplay turns crazier and crazier the further you get into the story. Hence the disconnect, and to me this is usually immersion shattering, especially when cut-scenes dictate how my character acts. Like when taking a wound, but just moments before I could eat blaster fire all day. The game is filled with issues like this, and this is on top of the things I already mentioned in my quick impressions.

Continue reading “Star Wars Jedi Survivor – Master of Parkour”

XCOM: Chimera Squad – Prepare for Anarchy

Chimera Squad is both a spin-off series of Xcom, and a continuation of the Firaxis Xcom storyline, and overall, I think it’s a great addition to the series, both from a gameplay and story perspective. It’s not without problems, though. While the setting, background lore, and plot of the game are interesting, the characters you play leave much to desire. You see, it suffers from something most modern writing suffers from nowadays – quirky Marvel humor. Yet, it’s tolerable by presenting the story as something serious, it’s just that the tone gets constantly shattered by the quippy and sarcastic characters you are forced to drag along.

Continue reading “XCOM: Chimera Squad – Prepare for Anarchy”