Singularity – In Mother Russia, Time Clocks You [Review]

Welcome to Singularity, a game with serious time shenanigans, horrible mutants with a taste for human flesh, and masses of Soviet soldiers out to kill you—both futuristic and classic brown-shirted ones from the past. The plot isn’t overly complicated, but it’s a bit of a mess when you start to think about it, especially if you are sensitive to media tackling time travel. However, being a Call of Duty style shooter, you don’t actually have to give that much of thought, since you are here to blast things to kingdom come—regardless of which timeline the enemy belongs to.

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Dead Space: Ignition – Puzzle Engineer [Review]

In space, nobody can hear you puzzle! Just recently, I bought this little spin-off called Dead Space: Ignition on the Microsoft game store for the Xbox 360. Yes, original hardware this time around. It was pretty cheap, around four euros for me, so not too much of an investment regardless of how it now turns out. The main reason for my purchase is that I am a Dead Space lore junkie, loving most of the franchise thanks to its cool dystopian sci-fi setting, and of course: horrifying monsters ready to slice off your skin with precision.

Considering what it’s part of, you might expect limb-cutting and body-horror coming out the ears, but nope. This is surprisingly enough a puzzler, best described as a game with typical mini-games at the forefront with an animated comic attached.

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Command & Conquer 4 – What the hell?

Having never played the final game in the Command & Conquer series before, I thought it was about time. To finally experience the ending for myself, and see how the legacy of Kane finishes. I know about the controversy, of course. How disappointed fans were of this release – but, really, how bad can it truly be? Well, as I soon learned, very bad indeed. The suffering starts even way before actually playing the game. To play Command & Conquer 4 you must first login to their servers, and nine times out of ten, the EA servers just refuse to connect. Luckily, or should I say, unluckily, I managed to log on…

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Alpha Protocol – Espionage Stumble

Alpha Protocol could have been a masterwork of an RPG, the story, setting, and non-linear way of interacting with the narrative and characters I think is still unmatched to this day… but. The mission/level gameplay outside hub-area sauntering is absolutely awful. It’s both a major disappointment, because of the could-have-been, and baffling – how could it even turn out this bad? It’s not unplayable in any way, it’s just that it’s not very fun, especially since making a comparison to other games in the stealth genre the feeling gets so much worse. Imagine a Splinter Cell with this kind of narrative and the roleplaying elements from Alpha Protocol. It would be nothing less than a dream coming true, and oh so close we were to that dream.

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