Knights of the Chalice – Fireball, My Only Friend [Field Report]

Welcome to this report on Knights of the Chalice. This is not a true review, since I’m far from the ending, as the game seemingly looks to be huge, with plenty of monsters and evildoers needing vanquishing. Treat this more as an ongoing field report in appreciation of what this title offers. The way I’m playing it, it fits better as an audiobook companion (don’t judge me!) than a full RPG experience that requires your complete attention—even if it does need it for success in the hairiest situations. 

You see, this is a Dungeons and Dragons fighting simulator where the story only serves to take you from one challenging battle to the next. Knowledge of the DnD 3.5 ruleset is mandatory, or the orcs will make sheesh kebab out of your heroic group of adventurers before you even have time to unsheathe your sword.

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Ardenfall – Demo Impressions

I decided to try the Ardenfall demo, which is an Elder Scrolls III: Morrowind-inspired RPG, set in a fantasy world that can best be likened to Vvardenfell—strange wildlife and all. The oddity of the place, just like Morrowind, comes from the familiar, mixed with the unfamiliar—and while I’m not entirely sold on the visual style, it does play a huge part in its oddness. So, if you love to explore bizarre alien worlds with an oriental cultural flavor, this will feel tailor‑made for you.

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Gothic 1 Remake – Video Dev Log #4 [Video]

Despite the recent controversy regarding the uglifying of Gomez’s sex slaves, I’m still excited about the Gothic 1 Remake—at least, as much one can be for a recreation of a classic. This latest devlog goes into depth of the story, and to me, it seems clear a lot of effort has been put into maintaining what the original was, yet expanding it in parts. What’s interesting here is that they are collaborating with Mattias Filler, one of the original writers—and you can say that his role in the franchise, and Piranha Bytes (RIP) games are legendary. So this must be a good sign! Going by what he says in the video, he seems genuinely glad to be able to fix some writing inconsistencies that he missed back in the day. Check out the devlog video after the click!

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