Of Ash and Steel – Seven Points of Critique

I’m far from finishing Of Ash and Steel, so this is not a review—just a critique of the game and its mechanics after about fifteen hours of playing. While I think it’s a good addition to the specific Gothic/Risen/Skyrim lineage of RPGs, I do find it falls short in places—in areas where they could have found easy inspiration. It’s not something that overly disappoints me, but thanks to these issues it will probably never reach the same level of appreciation (at least from me).

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Of Ash and Steel is OUT!

My most anticipated RPG of the year has finally, after a few delays, been released. Of Ash and Steel is currently being sold at a very favorable price at a measly 30 euros, and if that isn’t enough, it comes with a nice 20% off that lasts until the 8th of December. So, what are you waiting for—go and get it! If you are unsure, you can read my demo impressions here! For some odd reason, they have removed the demo—or at least, I can’t seem to find it anymore. However, at 24 euros, the risk is low as it is, especially with Steam refund protecting you from buying dumb things. Be sure to check out the launch trailer after the jump!

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Of Ash and Steel – Demo Impressions

It’s rare, but sometimes it happens. That rare stumble upon a game that both has a fantastic demo, and a release date not set in the far future of 2035. Of Ash and Steel is this game, and after giving it three hours, I couldn’t help but give it two thumbs up! It’s an old-school RPG in the form of Risen—and trust me, I did the test. I swung my sword at the back of my host as thanks for nursing me back from death, and he promptly kicked my ass. But see, he didn’t kill me, he just knocked me out, called me something foul and took my bow as compensation. If that isn’t old-school “living-world” mechanics, I don’t know what is!

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