Just Bad Games

The number of games I play that don’t make the cut is depressingly high. Much is of course on me, and my taste, but I got to say – the standards seem to have fallen off a cliff lately. I have reviewed a few games that I didn’t complete fully, however, in those cases I figured I’ve played enough to give my opinion on it. If a game doesn’t catch my attention after playing half of it, it’s doubtful it ever will. And some games are just too darn hard for me to ever finish, destroying my integrity in the process. Usually, those titles start out okay, but then eventually turn into a masochistic experience of pure suffering. I believe a review can be worth it in both of these cases still, maybe to act as a warning or to just get something out of the wasted hours in front of the screen.

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Tempest Rising – Who are the devs?

I, like many others, am patiently waiting for Tempest Rising since it looks like a nice shot at doing a revival for the RTS genre. But who is even making this game? I sat on the loo and decided to check out some info on the phone about the game, as you do, and I quickly noticed that it has two different developers. Not a great start, I would say, a game split between two devs – how does that even work design-wise? Is it collaboration through and through, or do one design, and does the other one do the technical stuff?

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