Star Wars Battlefront II – Return to Mission Area!

This will be a review of the Main Story (yes, it’s called that) and the campaign Resurrection, which was added in a free patch. I have tried multiplayer before, but it’s just not for me. It’s too brain-dead and simple, so the focus will be on the two campaigns that came with the game. Star Wars Battlefront II starts in the Imperial age and lasts up to the god-awful First Order trilogy. You know the one, it has the discount emo Vader in the form of Kylo Ren.

Continue reading “Star Wars Battlefront II – Return to Mission Area!”

Homefront – Korean Rage

Homefront is Kaos Studios‘ second and final game. After the disappointing release of Homefront, THQ at the time decided to axe them. Another studio and brand are dead, in a sea of publishers looking for that sweet Call of Duty 4 money. This is a tale old as religion. Instead of focusing on what made their game good, they decided to chase trends, which in the end proved to be a futile endeavor. However, the game is not all bad, the campaign is entertaining at times, but long gone is the cool futuristic setting. Now, it’s set in a more contemporary setting with some light sci-fi stuff. Just like Frontlines: Fuel of War, Homefront has a strong multiplayer focus, but unlike Frontlines: Fuel of War, it never grabbed me as that game. It feels way too much like CoD. It also comes with added XP, leveling, and soldier kit upgrades – stuff that I don’t enjoy in an online shooter since it makes the immersion and balancing absolutely dreadful.

Continue reading “Homefront – Korean Rage”

Frontlines: Fuel of War – Nostradamus Edition

I used to play Frontlines: Fuel of War by the now-defunct developer Kaos Studios on the good old Xbox 360 because my PC was crap at the time. It was a hell of a game, the multiplayer was awesome, the setting cool, and the weapons interesting and deadly. I would even consider it better than the Battlefield series. It was an entertaining game with great gameplay that was ahead of its time in more than one aspect when it comes to multiplayer. Unfortunately, it didn’t take off, much to my dismay, and since then the genre has fallen off a cliff in my opinion.

Continue reading “Frontlines: Fuel of War – Nostradamus Edition”

Darktide – Dark Money

Yesterday I tried Warhammer 40,000: Darktide on Microsoft Gamepass. I can’t say I was looking forward to the game or anything, but I thought why not give it a go since I got a subscription (for 1 euro) running. I think the gameplay is fine, even if I’m not a Left 4 Dead genre enthusiast. Shooting, slashing, and stomping things as my Ogryn felt entertaining, however, it will not be something that would last me incredibly long. The visuals and the general atmosphere seems top-notch, and it ran wonderfully on my system with ray tracing enabled. Apparently, it does not for a lot of people, but by some miracle, it did for me.

Continue reading “Darktide – Dark Money”

Deus Ex: Human Revolution: The Missing Link

Deus Ex: Human Revolution: The Missing Link is a stand-alone (if we go by the original release) expansion for Deus Ex: Human Revolution. In the Director’s Cut version of the game, this expansion is integrated into the main campaign of HR, not without some issues, though – bug and pacing-wise. The story of The Missing Link takes place during the campaign when Adam Jensen leaves the Hengsha harbor in a stasis pod. In the HR storyline, Adam is unaccounted for three days, and in this expanded narrative, we get to experience what happened to him during those missing days. Like the main game, this expansion is made by Eidos Montréal.

Continue reading “Deus Ex: Human Revolution: The Missing Link”