Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition – Impressions

I’m not a Neverwinter Nights 2 expert, since I never gave the original release much more than about twenty hours or so for the first main campaign. That’s a minuscule amount of time, considering the collection on GoG, and now this Enhanced Edition comes with several expansions, and a whole sea of player made custom adventures. However, I do know why I never finished it. It had camera issues, party-control felt messy, stuttering, questionable story beats, and overall jank that brought the experience down. It has always been my plan to play again one day though, so why not now when the golden opportunity presents itself? With that, the only question remains: has the Neverwinter Nights 2: Enhanced Edition remedied any of my concerns?

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Dungeons & Dragons: Warriors of the Eternal Sun – Sunglasses Required

How about some 16-bit Mega Drive (Genesis in US) D&D? Dungeons & Dragons: Warriors of the Eternal Sun might not be a masterpiece, but it sure has charm! It was a very fascinating experience playing it, because I had no idea they even made D&D RPGs for the Mega Drive, and above all, not the blobber kind, with top-down turn-based combat and exploration (think Ultima 6). 

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Baldur’s Gate 3 – If Michael Bay made an RPG

It’s time to finally review this mastodon of a game after giving it around 150 hours on one-and-a-half playthroughs. For the most part, Baldur’s Gate 3 is a fine addition to the CRPG genre, and Dungeons & Dragons games overall. However, it’s not without issues, and issues it has aplenty. This rest on more than just gameplay and story, unfortunately, since there is a lot of polarizing content in it that takes the form of the current progressive zeitgeist. Your level of tolerance will affect your enjoyment of Baldur’s Gate 3, unless you are a firm believer, and sees this game as some kind of triumph furthering the cause – like mainstream gaming journalists. More on that later.

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Icewind Dale II – Temple Hell

I can’t critique the full game since I have not finished it, and unfortunately, I’m not sure how likely that will be. Anyways, talk about a game that goes from awesome RPG goodness to a pure bore of the slog +2…

Let’s start with the good parts. The intro, like the first Icewind Dale, is great and gets me into the adventure headspace immediately. Creating the characters for your party is fun – especially now considering the engine was updated to D&D 3.0 edition rule set (which is my favorite version) from 2.0. The prologue and the first chapter have a magnificent feel to them, a freezing old town under siege by goblins and orcs. Mercenaries and guards are all over the place, and with an exciting narrative that steers towards conspiracy and treason. 

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