Solasta: Crown of the Magister [User Campaign] Morrows Deep – Lizard Revenge

Welcome to another review of Artyoan’s three-part campaign series for Solasta: Crown of the Magister. This time we talk about Morrows Deep, and much like its predecessor it’s a campaign with a heavy focus on combat. However, the writing is much better than in Forsaken Isle, and overall, the story has an improved flow comparably. Locations also make much more of a logical sense in the world – like enemy placements and the environments in general.

Morrows Deep is a 1-15 level campaign, and while the four-man version is the standard way of playing the campaign, I went for the six-man version this time around. In Forsaken Isle, I felt a lack of companions and interesting combat combinations that come with that. So, I thought why not give the six-man version a go? I can’t say I regret my decision. The added party members change the dynamic of the group and make for a much more enjoyable experience. It also allows for experimentation with different classes since you can afford to go outside your personal preference, something the four-man version lacks. You don’t have to worry about balance issues, as Artyoan has designed this version specifically for an increased party. Essentially, engagements have a ton more enemy units trying to claw your eyes out (and probably eat them).

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Solasta: Crown of the Magister [User Campaign] The Forsaken Isle – Wrath of the Gorillas

The Forsaken Isle is a 1-12 level user campaign that you can download from Steam Workshop for Solasta: Crown of the Magister. It’s made by Artyoan and is the first campaign in a series of three, of which two are available. The third one is still being made, as I understand it. This campaign requires that you own the DLC Inner Strength for it to be playable. My overall opinion is that it’s a pretty good campaign, both in the sense of gameplay and story, but its combat is hard as nails. I will go into more detail after we have talked about the story a bit.

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[Arma 3 mod] Lands Divided

Lands Divided is another single-player campaign made by Apollyon, and from what I understand it’s set in the same universe as The Bay Of Hugeris. This campaign takes place in the fictional country of Locombia, a typical third-world despot state, filled with crime, corrupt officials, and murdering rebels. Things are not all bad, though – now, with the country of Vespaccia taking interest in the stability of Locombia, helping it regain its footing. You play (at first at least) as a squad leader, part of an expeditionary peacekeeping force sent to the country to help the president and the local forces to retain control of the country. Things are going well at first, but as is common in these regions, rebels will show their discontent in the form of extreme violence.

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[Arma 3 mod] The Bay Of Hugeris

Bless those that make single-player content for Arma 3, and one that surely should be blessed is the user Apollyon for his campaign The Bay of Hugeris. In this fictional campaign, you get to follow the two nations Sevincia, and the Kingdom of Masere, two countries that are not exactly on friendly terms with each other. One is communist, and the other one is more or less NATO-like, so as you can guess – we have a bit of an oil-and-water situation here. 

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[Arma 3 mod] Battle of Norway – Operation Weserübung

I have recently been getting into Arma 3 again, playing the APEX expansion with a friend (impressions coming soon!). While being fun, what truly caught my eye is the amount of single-player/cooperative campaigns out there on STEAM workshop. And one of those campaigns is the World War 2-themed Battle of Norway – Operation Weserübung. It takes place during the invasion of Norway, and you get to play as a German paratrooper equipped (well, at least from the start) with an MP40 and if you are lucky a few stick grenades. 

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