Star Trek: Voyager – Elite Force – Attack of the Scrimps

Put on your black tights, and make sure the batteries for your phaser are charged. Because it’s time to kill an endless line of alien bugs, and a few humanoids. The prime directive is secondary this time around! Star Trek: Voyager – Elite Force is an old school first-person-shooter in the style of the arena shooters of the past, seeing as it’s made in the Quake 3 Arena engine. However, it feels fairly “modern” in the sense that the mission structure is linear, with a touch of the cinematic, aka cutscenes that propel the story forward. Let’s get into it.

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Starship Troopers: Terran Command – Territory Mode (Open Beta)

We are back to the hellscape of Klendathu in Starship Troopers: Terran Command – to kill or to be killed by the bugs. This, in the form of a free addition called Territory Mode. It’s in Open Beta currently, so anyone that owns the game on Steam can give it a go. That is what I did. 

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Close Encounters

I played some more Xenonauts 2, even though I have said to myself that I won’t touch it until milestone 5. It’s just too much fun when you are in the mood for some X-com-like action, but don’t want to go full autism mode. Anyway, I decided to try the zoom function a bit, and boy. There are so many details that go missing when you play at the default perspective. The models of the units, and the environment are very elaborate with markings of uniforms, detailed faces of humans, and alien features that you otherwise wouldn’t see, or take notice of. Here is an example of the fine texture work:

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