Hell is Us – Demo Impressions

This is a wild one. I downloaded the Hell is Us demo on a whim, and I’m really glad I did. At the most basic, you can say it’s some kind of Dark Souls-lite, at least regarding the fighting. What makes Hell is Us more than it looks is the very mysterious setting that I can best describe as something between the books Roadside Picnic, and the Southern Reach Trilogy. I found the atmosphere thick and weird, with a dark, foreboding tone that engulfs the whole experience in this strange land.

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Assassin’s Creed Chronicles: India – Punjab Adventures

The Assassin’s Creed Chronicles continues with Assassin’s Creed Chronicles: India. While it’s a better game on a technical, story and gameplay level, I’m not sure if I appreciated the added difficulty in the form of assassination immune units, multiple timed events, and forced stealth segments. Specifically the last one, which I think ruined a unique aspect of Assassin’s Creed Chronicles: China. The mechanic that lets you continue despite your failures, but punishes you with a lower score. Now, that is still a thing, yet, way too many levels suffer from insta-restart if you make the tiniest mistake.

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Assassin’s Creed Chronicles: China – Mongol Prevention

It’s once again time to assassinate a bunch of folk. From people of history to the lowly unknown guards, just doing their boring job of walking back and forth, thinking about their life decisions. To eventually not change one thing, so the Templar-Assassin’s Brotherhood war can continue in perpetuity. Yep, I’m going into Assassin’s Creed Chronicles: China a bit salty. It’s because of the drawn out modern-time plot of the Assassin’s Creed franchise that never seems to go anywhere. However, I’m pleased to say that the gameplay is top-notch, even if the story is a standard revenge type of thing, in the usual Assassin’s Creed manner.

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Phase Zero – Demo Impressions

There have been many survival horror games made in the style of Resident Evil, with crunchy PlayStation aesthetics. But most have felt lacking, not living up to the hard-to-reach legacy of the past. So, I’m glad to say, after giving the demo for Phase Zero a go, it shows true potential for the future, while feeling like survival horror from the golden era.

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Found this little thing…

Came across the announcement of Critical Shift in a forum post over at the Codex, and I felt compelled to share it here with my fellow tactical brothers. The gameplay looks like a modern turn-based Xcom title, with heavy SCP influence (but maybe not as silly as some SCP files). Critical Shift is taking place on an abandoned secret base in the Arctic, where researchers have dug up something they shouldn’t have, and now need help from you. Sounds like a true sci-fi classic in the making, at least story-wise. You see, I’m a sucker for everything involving scientists meddling in stuff nobody sane would touch with a ten-meter pole. It’s one of my favorite book genres, within sci-fi/horror. That, and tales of doomed expeditions, so I’m excited. The trailer looks damn cool as well, especially if you enjoy a little gore here and there. Check it out below.

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