Starship Troopers: Terran Command [DLC] Raising Hell – The Gehenna Rumble

The bugs are back with a vengeance and this time they are harassing humanity on the volcanic planet of Gehenna. Raising Hell is more of the same, however with the killing now taking place in an extremely hostile environment – for both man and bug. There is more than just the mobile infantry fighting the crawly critters this time around, as private money-seeking mercenaries join in on the fun. With money being their primary concern, these units come with a different flavor. They are as good at destroying bugs as their brothers in the Marines, making the case that the promise of coin can be a potent motivator indeed.

Continue reading “Starship Troopers: Terran Command [DLC] Raising Hell – The Gehenna Rumble”

Alan Wake 2 is… boring

This isn’t a review, and there won’t be one since I just can’t be bothered to play this slow-moving molasses for a game anymore. I did put in another 3-4 hours after my initial impression post, which means I did get to play as Alan finally – in a game named after him. His part is better, but that isn’t saying much as both characters suffer from the same sluggishness in both gameplay and story. I just can’t take it anymore, and I usually love slow-moving survival horror. Something is just way off with everything.

Continue reading “Alan Wake 2 is… boring”

Baldur’s Gate 3 – Optimal Mod Config [mod collection continuation]

This is a follow-up to the Baldur’s Gate 3 – Third-Person Goodness [mod collection] post, since after playing for a few hours, both in exploration and combat, I have concluded that the default mod settings aren’t working that well for me. This is highly subjective of course, but I thought I would at least share my findings that have fixed the issues I’m having with the default config.

Continue reading “Baldur’s Gate 3 – Optimal Mod Config [mod collection continuation]”

Colony Ship – Something Quick

After seven hard years of waiting, Colony Ship: A Post-Earth Role Playing Game is finally out. I have only given the game a test run for twenty minutes, so this won’t be a first impression or anything like that. It’s just a quick notice of things that are apparently missing. The things that are missing are a bit baffling to me, as this stuff seems very standard, and in general increase the “immershun” factor by ten if included. Now, I can’t say for certain that these things are missing for sure, but I can’t find a key or option for it. Here is the missing stuff:

Continue reading “Colony Ship – Something Quick”

Baldur’s Gate 3 – Third-Person Goodness [mod collection]

One of the biggest problems I have with Baldur’s Gate 3 is how Larian Studios treats immersion when they have the tools and the visual fidelity to truly make this aspect of the game shine. I’m talking about third-person controls and an overflow of distracting UI elements that can’t be turned off by normal means. For example, the white outline when hovering the mouse over objects like benches, boxes, and so on. Third-person controls can be achieved somewhat by plugging in a controller on the PC, but it’s a horrendous experience since you are stuck with the slow and ugly controller interface. However, with time comes mods, and finally you can play Baldur’s Gate 3 in glorious third-person with keyboard and mouse controls, and it works splendidly. It’s just a shame Larian is too stubborn to do it themself and add it as an option, but as luck will have it, it isn’t too much work to get the good stuff going.

Continue reading “Baldur’s Gate 3 – Third-Person Goodness [mod collection]”