Crysis – Living Nomad

After 17 years, I can finally run Crysis on the highest setting. Rejoice! Jokes aside, it’s actually still a fairly demanding game, as I got a few dips and crashes near the end when a billion things tried to kill me and each other at the same time. However, it’s a game that still impresses, considering its age, with how modern it feels – filled with tech that is not so common nowadays. For example, the incredible physics and the AI for the enemy. Another big plus is that it was made for PC, which comes through with its easy and smooth controls (remember using Q & E for leaning?). A few things are missing, like the option of making crouching a toggle. It would have made life a little easier, seeing how much crab-walking you will do to avoid detection. Then we have the story.

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Tempest Rising – Demo Impressions

I have written about Tempest Rising before, but mostly out of my fears of it being passed off as shovelware or just being shoddily made. While I think I have been proven wrong by testing out the new demo they put out (that goes away on the 22nd), at least when it comes to the presentation, I did find the gameplay somewhat limited. It’s mostly just a rehash of old stuff, but in a fancy new engine. In some aspects, it’s a step back, since for example, you can’t garrison infantry in civilian buildings which have become a standard feature.

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Enoch : Children of Fate – Demo Impressions

How about a dystopian noir cyber-thriller point & click game in the style of the excellent graphic adventure, Technobabylon? Now, Enoch: Children of Fate is not made by the same developer, but the visual style and the moody atmosphere is very similar. And that’s an excellent thing. The demo isn’t long. However, my time spent with it was enough to hook me into the mood for an atmospheric detective story. So, it was a sad thing when the demo finally ended. 

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Heir of the Dog – Kickstarter

Today, the Heir of the Dog Kickstarter launches over at Kickstarter, and I thought I would just give everyone a heads-up. It looks to be a fun point & click adventure, with very typical British humor, set in the 1800s Victorian London. There is a demo, too, over at their Steam page. I tried it, and already, it feels very well-produced with a lot of comedy absurdity. Check it out!

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Abathor – Demo Impressions

As typically when it comes to demos, I stumbled over Abathor by pure chance, and once again, I’m glad that I did. Abathor is a cooperative action side-scroller, where you must slaughter strange foes in the masses. It has the typical tropes of these kinds of games that they are expected to contain, and overall, executes them well. Everything from the combat, finding secrets, big bosses, to the platforming.

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