Space Scum – Playtest Impression

I got invited to the playtest of Space Scum over Steam and after about two hours of destroying lizard mutants in the desert, I’m ready to give my initial thoughts. But first, it must be said that this version of the game is in a really early alpha stage, filled with bugs a-plenty, and a somewhat stunted AI (according to the devs themselves). However, even for feeling a tad spartan, especially in flair and lore, it shows potential for a nice Battle Brothers romp. 

Continue reading “Space Scum – Playtest Impression”

Galdred Talks Medieval Combat (& Game Design)

Galdred, the man and myth behind the upcoming tactics RPG Zodiac Legion has made a presentation in medieval combat & armor with his own game as a reference point – talking about game design and application of armor in real life. Galdred is known for being a medieval warfare buff, so he knows what he is talking about. The format of the presentation is a bit odd, seeing as it’s a thread on Twitter (X) of all places. Even so, I recommend you give it a read, and you can do so by clicking here! Especially if you are looking forward to Zodiac Legion, or just want to learn something interesting about medieval times. 

Just as a reminder, I did an interview with Galdred last year, where we talked about the game, his experience as an indie dev, and all the hardship being a solo developer comes with. You can read it here, if you’re curious. 

Iron Tower’s future plans [Part II]

Way back in February this year, I wrote that Iron Tower is working on a new Battle Brothers inspired and Lovecraft themed game. However, nothing was being set in stone thanks to financial issues. While nothing is guaranteed yet, it seems things have perked up slightly, going by their latest post on Steam, called Future Plans, Part II.

Not too much is being shared, but it seems they are busy working towards their spanking new title, making good progress doing so using Unreal 5 [gulp]. Even praising the engine for its ease of use to create worldmaps (landscaping?). It does make me wonder: will it be a fully 3D game, or a top-down tactical one? Who knows, but I’m looking forward to more info, since this will probably be right up my alley, compared to their earlier outings.

Well, at least things are looking brighter, and I wish them all the luck. I hope this game becomes a slam-dunk!

Menace – Pushed back again!

Just read a quick update by Hooded Horse (the publisher) that Menace will not be released this year. Brutal! I think it was set for an Early Access release, and I remember reading it would be out in 2024 already. That’s game development for you, I guess. However, it’s not all bad news, as a demo is being promised for September. If we go by the title of the Steam post that announced this. So, a while more before we get to experience Overhype Studio’s new game for real, but a small taste next month, hopefully!

The Temple of Elemental Evil (Rediscovered)

I have been playing the semi-forgotten party based D&D RPG Temple of Elemental Evil from 2003 with the mods Temple+ (engine fixes) and Circle of Eight (more engine fixes, + extra game content). The reason I mention the mods so early in the article, is that when I played Temple of Elemental Evil the first time, none of these mods existed. And Temple of Elemental Evil was not a stable game, at all, at release. However, it showed serious potential, which these excellent modders saw and started to work on. These mods are now, as I can see it: essential. Temple+ for the numerous fixes, and Circle of Eight for the additional quests, that makes the first part of the game much more enjoyable.

Continue reading “The Temple of Elemental Evil (Rediscovered)”