Knights of the Chalice – Fireball, My Only Friend [Field Report]

Welcome to this report on Knights of the Chalice. This is not a true review, since I’m far from the ending, as the game seemingly looks to be huge, with plenty of monsters and evildoers needing vanquishing. Treat this more as an ongoing field report in appreciation of what this title offers. The way I’m playing it, it fits better as an audiobook companion (don’t judge me!) than a full RPG experience that requires your complete attention—even if it does need it for success in the hairiest situations. 

You see, this is a Dungeons and Dragons fighting simulator where the story only serves to take you from one challenging battle to the next. Knowledge of the DnD 3.5 ruleset is mandatory, or the orcs will make sheesh kebab out of your heroic group of adventurers before you even have time to unsheathe your sword.

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Ardenfall – Demo Impressions

I decided to try the Ardenfall demo, which is an Elder Scrolls III: Morrowind-inspired RPG, set in a fantasy world that can best be likened to Vvardenfell—strange wildlife and all. The oddity of the place, just like Morrowind, comes from the familiar, mixed with the unfamiliar—and while I’m not entirely sold on the visual style, it does play a huge part in its oddness. So, if you love to explore bizarre alien worlds with an oriental cultural flavor, this will feel tailor‑made for you.

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Swordhaven: Iron Conspiracy – Side-quests or Die! [Review]

Welcome to AtomTeam’s third RPG: Swordhaven: Iron Conspiracy. If you have played any of their former projects, like ATOM RPG: Post-apocalyptic indie game, or ATOM RPG Trudograd, you know what to expect here. It’s essentially the same type of roleplaying experience—created in the same engine, following the established structure, and gameplay mechanics they created. However, this time they are ditching the radiated wasteland for a lush low-fantasy medieval world, where the sword rules instead of the rifle.

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Iron Tower’s future plans [Part III]

Iron Tower is back with another post with information about their latest RPG project. You can read it here on Steam. While development is still up in the air, thanks to the financial difficulties after releasing Colony Ship: A Post-Earth Role Playing Game—things are looking better. The chance of seeing the game actually being made has gone up from 50/50 to 70/30 in their favor. This is good, of course, but it’s not without issues, with the biggest being from a question made by user Frenzin on RPG Codex regarding animations:

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Swordhaven: Iron Conspiracy – IS OUT!

After about a year in Early Access on Steam following its successful Kickstarter campaign, Swordhaven: Iron Conspiracy is finally out! I have invested a few hours into it, but it was a while back (about a year ago). I remember being entertained in a low-level RPG way, similar to Baldur’s Gate, which I just love. Funnily enough, this was said back then too, but I’m sticking with it! I don’t think much has changed in that regard, though—except that we have a full game on our hands now. So, it’s a pure Christmas joy, as I didn’t actually know it was this close to release, yet, here we are. Make sure to take a gander over at their Steam page, if you want a cozy, grounded adventure during the winter months. And the price is not too shabby, just a bit over twenty euros, making it a steal!

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