Baldur’s Gate 3 – Patch 6 disaster!

I have not played Baldur’s Gate 3 in a while now, so I have not experienced patch 6 myself. But going by the news, this patch seems to have totally broken the game, and this is not to exaggerate the problems. Some of these issues are actually game-stopping, or will just cause your game to crash outright.

Someone has made a 10-page Google document of all the issues, which can be found here. Here is a small list that caught my eye of some of the complications (text copied from the Google document).

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Avowed – The Gameplay Trailers

Finally, Obsidian released something more substantial than a few screens of their upcoming RPG Avowed in the form of a game trailer, and a deep-dive. And what can I say? Well, I can’t say that I feel any kind of hype whatsoever, since going by the footage presented it looks like a fantasy version of The Outer Worlds. That game was one of the biggest disappointments coming from Obsidian Entertainment ever, considering some legendary names were attached to it, like Tim Cain and Leonard Boyarsky.

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Archaelund – Early Access Impressions

Recently Archaelund came out in Early Access, and being the starved RPG nerd that I am, I decided to buy it with full knowledge that it won’t be completed until at least the year 2025… or was it 2026? Either way, the game is far away from being finished, but even in this early stage, it shows promise and a solid foundation for the future. I also want to point out, that this is being made by a solo developer, which is impressive by itself. Let’s get into it.

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Colony Ship – A few thoughts

I’m sorry for teasing a review like this, but as it is, I’m not sure there will be one. See, this game is just not made for me, at all. If it was a CYOA (Choose Your Own Adventure) instead of being classified as an RPG, I wouldn’t have any problems with the game. However, it isn’t. Colony Ship is much like Iron Tower Studios’ former game The Age of Decadence – in that it’s very rigid when it comes to class building, progression, and skill checks. Maybe less so, but the fundamental game design remains the same. An additional note to this article that should be regarded; Don’t treat this piece as a final critique, as I don’t know if any of my observations change for the better later in the game. These are just my initial observations and thoughts.

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Pathfinder: Wrath of the Righteous [DLC] The Lord of Nothing – Prepare to be Drained

Finally, The Lord of Nothing expansion is here! It’s the direct continuation of the storyline from Through the Ashes. That DLC had a pretty interesting tale about a group of ragtag survivors of the apocalyptic demonic attack on Kenabres. However, not very surprising it ended on a giant icy cliffhanger, which we will get to see the end to here. Through the Ashes felt smaller, while still being part of the bigger picture, aka the main game. That aspect made it unique. So, the question stands – how does The Lord of Nothing fare comparable and does it have a satisfying conclusion to the story?

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