Colony Ship – A few thoughts

I’m sorry for teasing a review like this, but as it is, I’m not sure there will be one. See, this game is just not made for me, at all. If it was a CYOA (Choose Your Own Adventure) instead of being classified as an RPG, I wouldn’t have any problems with the game. However, it isn’t. Colony Ship is much like Iron Tower Studios’ former game The Age of Decadence – in that it’s very rigid when it comes to class building, progression, and skill checks. Maybe less so, but the fundamental game design remains the same. An additional note to this article that should be regarded; Don’t treat this piece as a final critique, as I don’t know if any of my observations change for the better later in the game. These are just my initial observations and thoughts.

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Half Sword Demo

How about an Exanima game, but in first/third-person? Well, welcome to Half Sword. Since it’s only a very early demo, there isn’t too much to it, but what is there is good. The demo also shows great potential for the future – if a game ever is made, that is (but let’s hope). After playing it for a few hours there is much to like. For example, how armor acts as armor and gives you protection, and that any form of melee feels deadly – even a spoon can be turned into an effective weapon. So, if you ever felt like killing a dude slowly with rusty cutlery, this is a game for you!

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Pathfinder: Wrath of the Righteous [DLC] The Lord of Nothing – Prepare to be Drained

Finally, The Lord of Nothing expansion is here! It’s the direct continuation of the storyline from Through the Ashes. That DLC had a pretty interesting tale about a group of ragtag survivors of the apocalyptic demonic attack on Kenabres. However, not very surprising it ended on a giant icy cliffhanger, which we will get to see the end to here. Through the Ashes felt smaller, while still being part of the bigger picture, aka the main game. That aspect made it unique. So, the question stands – how does The Lord of Nothing fare comparable and does it have a satisfying conclusion to the story?

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Last Train Home – Go East, to go West

The Christmas game is here, if you don’t mind the blood, the civilian casualties, and the general horrors of war. Beyond that, it has snow and that is good enough for me! Last Train Home is somewhat of an X-com title, in that you control a “base”, build it up, and equip your men in wait for harder tasks—with the mix of Men of War inspired real-time combat when it comes to the fighting. Does it work, and is it fun? Well, let’s get into that, but first a bit about the story.

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Gates of Hell – Is it hell?

I have been playing Gates of Hell: Ostfront again, thinking that I might not have given it a fair shake, but damn – the single-player campaign missions can easiest be described as a bonafide medic simulator. The majority of the gameplay consists of me babysitting my men and making sure they are actually fighting instead of dreaming of a happier place in heaven while red stuff is leaking out of them. Especially so since I use the mod Simple Damage Increase. To be fair, blaming the game for problems when using mods isn’t exactly nice, but to my defense Gates of Hell: Ostfront really needs it! The damage is so low, it’s like the men are shooting with pellet guns otherwise. That mod reminds me of my own that I made for Men of War: Assault Squad 2 called Equality of Men. It addresses the same type of issues I had with that game.

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