Star Trek: Voyager – Across the Unknown [Gameplay Trailer]

The publisher Daedalic Entertainment just released a gameplay trailer for their new upcoming game: Star Trek: Voyager – Across the Unknown. And what can be said? The trailer is short and only shows us snippets of the gameplay and mechanics. As it stands right now, taken from what has been shown, it seems to mostly be a management game with story based decisions, which you make in a menu.

This is not necessarily a bad thing. However, I must admit it comes off a little flat to me. No tactical teams to send and fight with, beyond CYOA (Choose Your Own Adventure) picks when on expeditions. Yet, it all could provide an interesting experience, since space combat seems to be a thing, and getting to decide the fate of Voyager could provide some “alternative history” fun. Maybe you can let Tuvix live now, instead of putting him to sleep like an old sick dog.

Not to be a negative Nancy, the game still has potential. I was just expecting something extra, and usually, I’m not the biggest fan of rehashing old plot-lines. But it’s the good Star Trek, so it will probably be fun regardless. Trailer after the click!

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Bloodgrounds – Demo Impressions

What is better than to test your mettle in the warm arena sand, beneath the scorching Mediterranean sun! Well, to do it in a fantasy setting of both Roman and Greek mythology. So, it’s not only men and women equipped with gladiuses you have to fear. It’s Minotaurs and magic-users as well, among many other creatures of legend. A bloody good time will be had—in both senses. Welcome to Bloodgrounds!

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Hell is Us – Demons of Boredom [Early (Final) Thoughts]

This is not a full review of Hell is Us, since I haven’t completed the game, but I felt I had to give my opinion on what I have played so far. Now, when I tried the demo, I got impressed, despite the large sword-anime antics, which is something I’m allergic to for the most part. Even so, the story felt mysterious, and the world, while being fairly large with plenty of areas to seek out, still felt tightly designed with an enjoyable dungeon to tackle at your own pace. I thought the full game would follow this premise, but so far, that’s not so.

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Sword Hero demo – Success and future

It seems the Sword Hero demo was met with a lot of positivity by the public, which makes me happy, as the potential here for a solid action/rpg is huge. The developer has some interesting plans for the future. I thought the Kickstarter would be next on the list, but it isn’t. Work on the Alpha build takes priority, to have something more substantial for the Alpha backers when it releases. This means that the Kickstarter won’t launch until next year, January. Some time until then, in other words.

It makes sense, though, but I was sure the demo was the one showcase for Kickstarter. However, it doesn’t matter that much to me, beyond that it was a success. It would have been a waste to see all that potential run out into the sand. If you want to see his roadmap for the future, I have linked a picture after the jump! 

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Space Scum – Playtest Impression

I got invited to the playtest of Space Scum over Steam and after about two hours of destroying lizard mutants in the desert, I’m ready to give my initial thoughts. But first, it must be said that this version of the game is in a really early alpha stage, filled with bugs a-plenty, and a somewhat stunted AI (according to the devs themselves). However, even for feeling a tad spartan, especially in flair and lore, it shows potential for a nice Battle Brothers romp. 

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