Tails of Iron 2: Whiskers of Winter – Rats on Ice

Welcome to the Kingdom of Rats! No, we are not in the sewers. Like the name might imply, Tails of Iron 2: Whiskers of Winter is a sequel to the excellent 2D-action adventure game Tails of Iron. And much like the first game, Tails of Iron 2 is great as well. Essentially, it’s more of the same, but bigger, with some new mechanics, while other things have changed a bit. So, with that, I can safely say already; if you like the first game, you will enjoy this. Nevertheless, let’s burrow into the details!

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Star Trek: Elite Force II – Vengeance of the Xenos

Munro is back to kick alien ass, but this time in Federation Space. His part of being a crew member of Voyager is over, but does the more civilized Alpha Quadrant (well, more civilized than the Delta Quadrant anyway) need a Hazard Team? As it is, they do, but not until after some thick Federation red-tape has been cut through. So, is Star Trek: Elite Force II a worthy sequel? In the graphical, and presentation department, it certainly is. Unfortunately, they didn’t learn too much when it comes to the gameplay, and made alien bugs craving a fight in melee the main opponent once again.

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Star Trek: Voyager – Elite Force – Attack of the Scrimps

Put on your black tights, and make sure the batteries for your phaser are charged. Because it’s time to kill an endless line of alien bugs, and a few humanoids. The prime directive is secondary this time around! Star Trek: Voyager – Elite Force is an old school first-person-shooter in the style of the arena shooters of the past, seeing as it’s made in the Quake 3 Arena engine. However, it feels fairly “modern” in the sense that the mission structure is linear, with a touch of the cinematic, aka cutscenes that propel the story forward. Let’s get into it.

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Indiana Jones and the Great Circle – Initial Impressions

I like Indiana Jones as much as the next guy, well, the first three films at least. So, it was with some excitement that I started Indiana Jones and the Great Circle on Game Pass. In my first ten or so hours, I would say; it’s a pleasant surprise. It runs well enough, too, and looks good (for the most part). However, if I set the ray tracing to anything above low, or perhaps medium, the FPS tanks. Not too surprising, maybe, since I’m only on a 3070 GPU. All in all, the game feels like a modern 3D version of Indiana Jones and the Fate of Atlantis.

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Hydrophobia: Prophecy – Wet wet wet

In Hydrophobia: Prophecy, the world as we know it is just a shadow of what once was. In this futuristic dystopian tale of blasting end-of-days cultists, you will be jumping, swimming and diving in ice-cold seawater all day long. Hydrophobia: Prophecy‘s water physics is very impressive, and still not surpassed to this day, thirteen years later. However, physics alone does not make a game, so let’s find out if this semi-forgotten title is worth playing in 2024.

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Operation Flashpoint: Dragon Rising – Red Island Menace

Soldier, strap on your boots and load your rifle. The commies are looking for a fight! And this time, it’s not the North Koreans. Operation Flashpoint: Dragon Rising is a really weird game. It’s a continuation of the classic Operation Flashpoint franchise, but now with Bohemia Interactive out of the picture. So, Codemasters decided to make their own version. The game has a slight schizophrenic feel to it, as it at times does feel like OPF of old. The engine used, and the scale and sandbox freedom is almost a carbon copy. In some places it’s improved upon, and works even better than Bohemia’s Arma series. For example, having units clearing buildings and shooting from windows. What makes it an oddity, is the console focus, and above all, the mission design.

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