Crimson Freedom – what’s this?

Discovered the upcoming RTS Crimson Freedom by the all mysterious algorithm on Twitter (X)—and for once I can say it did a pretty good job. No societal decay shoved into my face today to increase my ever-growing despair for the future, just pure enjoyment—thanks Elon! Jokes aside, this is a pleasant surprise, because it looks great from a visual standpoint, in a setting that never fails: sci-fi war on Mars. Other things that make this a contender is that it’s singleplayer focused, with three distinct factions. And, the Steam page promises a focus on Macro, instead of Micro. Thank the Martian gods for that, as too much micro is a modern curse upon the RTS genre. Check out the cool gameplay trailer after the jump!

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Swordhaven: Iron Conspiracy – Side-quests or Die! [Review]

Welcome to AtomTeam’s third RPG: Swordhaven: Iron Conspiracy. If you have played any of their former projects, like ATOM RPG: Post-apocalyptic indie game, or ATOM RPG Trudograd, you know what to expect here. It’s essentially the same type of roleplaying experience—created in the same engine, following the established structure, and gameplay mechanics they created. However, this time they are ditching the radiated wasteland for a lush low-fantasy medieval world, where the sword rules instead of the rifle.

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Iron Tower’s future plans [Part III]

Iron Tower is back with another post with information about their latest RPG project. You can read it here on Steam. While development is still up in the air, thanks to the financial difficulties after releasing Colony Ship: A Post-Earth Role Playing Game—things are looking better. The chance of seeing the game actually being made has gone up from 50/50 to 70/30 in their favor. This is good, of course, but it’s not without issues, with the biggest being from a question made by user Frenzin on RPG Codex regarding animations:

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Grey Goo – I Got Gooed

I was playing Grey Goo, thinking that this game is pretty good—not great but very entertaining. Casually planning out my review, perhaps as a forgotten RTS gem… but then it happened. I reached part three of the campaign, when the game jumps from one group to another—to the actual Grey Goo faction. And oh boy. The game is separated by three factions, with two of the factions being fairly grounded in some kind of abstract sci-fi terms—the Grey Goo group, however. It’s like a meme coming alive, as you literally play as an undefined, boring gelatinous mass of sludge with horrible gameplay mechanics.

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