Deep State – Demo Impressions

I discovered this little gem while browsing the indie dev hashtag over at Twitter (X). Deep State is a two-man developer operation that takes heavy inspiration from Goldeneye 007, Deus Ex, and Resident Evil, according to their site. All games I enjoy, and going by the demo, I can clearly feel the Goldeneye and Deus Ex influences since those things are part of the gameplay. Resident Evil, not so much just yet, as you only fight humans in the demo. However, through the cutscenes, you can tell there are major supernatural government/corpo shenanigans going on, which sets a somewhat unsettling atmosphere.

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Busy selling games – let’s see how it went

After months of thinking about selling a few games I have collected over the years, I finally decided to take the plunge. Most of the games I own as physical copies are not too special. They mostly hold sentimental value for different reasons. However, then I have some games whose mere existence on my shelves annoys me. Well, not really. I’m not entirely fair here. They are just purchases made in the spur of the moment. Mostly, I got the titles cheaply with curiosity as my guide. So, let’s see what I have managed to sell after two weeks, and how much it has earned me.

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Fernando Pereira [Ularis Badler] (Archrebel Tactics) – Interview

Welcome to an interview with Fernando Pereira, the solo developer behind the studio Ularis Badler. He is currently busy working on the impressive squad-based tactical game Archrebel Tactics. The demo left me impressed, and if you want to give it a go yourself, you can find it here. Now for the interview.

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Archrebel Tactics – Demo Impressions [Round 2]

I decided to give the Archrebel Tactics demo another go since no ironman nor demo length or difficulty should stop me! And I’m glad I did because my second go at the demo showed me even greater potential when it comes to the tactical aspect. I especially liked the indoor base fighting, particularly the moment when I blasted the behemoth alien with a well-aimed explosive rocket down a dimly lit corridor.

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Archrebel Tactics – Demo Impressions

The demo for Archrebel Tactics is out! While I did like it, as I see massive potential from a tactical viewpoint for the full release, I did find the demo a bit on the difficult and sadly annoying side. Now, my issues stem mostly from it being a demo, with heavy tutorials – that to be fair are excellent, but get a bit vexing on repeat playthroughs. The reason the demo gets to me is that it’s ironman, with a score being given to you if you finish the mission. The scoring is pretty cool, but man, no reloading in combination with the relentless difficulty does put a hamper on things when you just want to try things out and learn how the game works.

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