Iron Tower’s new tactical RPG (maybe)

I’m not the biggest Iron Tower fan, seeing as their games (at least to me), are more of a CYOA (Choose Your Own Adventure) experience than a free-form RPG. But, it can’t be denied that they are hits within the cRPG community. Colony Ship and The Age of Decadence weren’t too liked by me, yet, it shows that they know their craft and have a specific style and tone they follow, regardless of my lack of appreciation. However, while successful, it seems the games didn’t bring in enough money, and for anyone that followed the drama after Colony Ship‘s release knows that the future looked grim for the studio. Then, the other day, right out of the blue, they announced they are working on a fresh new game, and it certainly has me curious!

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Solasta 2 – Demo Impressions

Tactical Adventures recently released a demo for Solasta 2, and being a fan of their first game, Solasta: Crown of the Magister, I couldn’t help but throw myself over the demo. But before eagerly diving in, I had some concerns since its announcement, seeing as they now have ditched the game engine Unity for Unreal, starting development fresh from scratch. To my surprise and delight, I didn’t have to worry. Solasta 2 looks absolutely phenomenal, and it runs well too—considering the engine. 

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Vampire Syndicate: The combat

The solo developer behind Vampire Syndicate recently released a video about the turn-based combat it will use. It will use a modern Xcom control scheme, meaning it leans more into abstraction than being realistic with simulated projectiles and the like. While a simulation is preferred personally, I don’t mind the Xcom take, if it fits the game. Which, to be fair, it does look like Vampire Syndicate will pull off. From the little shown, I enjoy the scale, and the focus on all these different skills – from regular gunplay, to magic, since it will have ancient vampires ripping the head off people. Take a gander for yourself down below.

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Menace – Dev Diary Number 4 (Weapons)

Whoopee, a new Menace developer diary! This one goes more in-depth on the weapons that you will be using throughout the campaign. Sadly, the post didn’t really provide much new information, or anything super interesting. It did however reaffirm my thoughts that the game will be much more abstracted than I initially thought.

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