Dune 2000 – Cravings for Melange

It’s time to go back to 1998 and take a stroll down Westwood lane. Well, almost anyhow. According to the Wiki page, it was actually made by Intelligent Games Ltd, while Westwood published it, as far I understand. A bit surprising to me. But the genetics of a Westwood title can be found in Dune 2000. It even got the cheesy FMVs (full-motion-videos) between missions, and the engine used for gameplay is the Command & Conquer one. I remember trying this game back in the day, and I wasn’t too impressed, seeing as it was mostly a reskin of that game. However, now some 20 years later, I couldn’t care less. I should also add that Dune 2000 is a remake of the legendary RTS game Dune II: Battle for Arrakis. When that game came out, it blew my tiny mind. It was my first dip into the RTS war-gaming sea, and ever since then I fell in love with the genre. I suspect this story is the same for many millennials.

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Iron Tower’s new tactical RPG (maybe)

I’m not the biggest Iron Tower fan, seeing as their games (at least to me), are more of a CYOA (Choose Your Own Adventure) experience than a free-form RPG. But, it can’t be denied that they are hits within the cRPG community. Colony Ship and The Age of Decadence weren’t too liked by me, yet, it shows that they know their craft and have a specific style and tone they follow, regardless of my lack of appreciation. However, while successful, it seems the games didn’t bring in enough money, and for anyone that followed the drama after Colony Ship‘s release knows that the future looked grim for the studio. Then, the other day, right out of the blue, they announced they are working on a fresh new game, and it certainly has me curious!

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Vampire Syndicate: The combat

The solo developer behind Vampire Syndicate recently released a video about the turn-based combat it will use. It will use a modern Xcom control scheme, meaning it leans more into abstraction than being realistic with simulated projectiles and the like. While a simulation is preferred personally, I don’t mind the Xcom take, if it fits the game. Which, to be fair, it does look like Vampire Syndicate will pull off. From the little shown, I enjoy the scale, and the focus on all these different skills – from regular gunplay, to magic, since it will have ancient vampires ripping the head off people. Take a gander for yourself down below.

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Menace – Dev Diary Number 5 (Squad Leaders)

It’s once again time for a dev diary for Menace. Unfortunately, this is probably the weakest of the lot, since it does not say much new at all. We knew there would be officers with different backgrounds already, and that these agents would lead the squads from a leader position. The characters will be pre-written, as to have a stronger personality writing, and story connection – compared to say anything randomly created. This is all fair and good, but if there aren’t a ton of agents for release, it’s going to be slim pickings when it comes to repeated playthroughs, or missions wipes.

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Menace – Dev Diary Number 4 (Weapons)

Whoopee, a new Menace developer diary! This one goes more in-depth on the weapons that you will be using throughout the campaign. Sadly, the post didn’t really provide much new information, or anything super interesting. It did however reaffirm my thoughts that the game will be much more abstracted than I initially thought.

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