Resident Evil 4 [Remake] – Welcome to Spanish Village Life

Welcome to the beautiful country of Spain. Here you will never go cold, as Spain is the country of the sun! To make sure your vacation here will be one to remember, don’t for any reason anger the locales. They do not like outsiders much. If by any chance this happens, be sure to keep a health-spray handy, and run like hell unless you want to get uncomfortable close to the Las Plagas. And you don’t want that!

Resident Evil 4 (remake) is one of the better remakes that has been made and does not feel like a pure cash grab on our dear nostalgia. However, even if I enjoyed it, I can’t help to feel that in the end, it’s just a huge waste of time narrative-wise – as the franchise treads water in the same old murky pool that we already have splashed around in for years. Regardless, it’s a fun well-made game, with a few niggling issues that stand out from the original. Let’s see what it is all about.

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Alan Wake 2 is… boring

This isn’t a review, and there won’t be one since I just can’t be bothered to play this slow-moving molasses for a game anymore. I did put in another 3-4 hours after my initial impression post, which means I did get to play as Alan finally – in a game named after him. His part is better, but that isn’t saying much as both characters suffer from the same sluggishness in both gameplay and story. I just can’t take it anymore, and I usually love slow-moving survival horror. Something is just way off with everything.

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Echoes of the Living – Demo Impressions

There has been a revival of survival horror in the last couple of years, but very few games have mimicked the original controls and camera control (tank controls & fixed camera angles). MoonGlint with their game Echoes of the Living aims to change that, so let’s see how they managed so far in their demo.

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Onimusha: Warlords – Demons fear the Samurai

Onimusha: Warlords is an action-adventure/survival horror set in feudal Japan, which here, unlike real history is infested with demons and the mindless undead. It was made and released by Capcom back in 2001 for the Playstation 2. I do own the game on that system, but I decided to play it on the computer emulated with PCSX2. I had no trouble at all running it, the only setting I had changed was renderer to software. I played the game with a Playstation 4 controller plugged into the computer, which as usual matched all the in-game prompts and tutorials. In true survival horror fashion, the game has wonderful pre-rendered backgrounds with characters and monsters in 3D. Onimusha also controls like the olden days with tank controls, the sticks on the controller are unused – only the D-pad is used for movement. So, is it any good, and does it work as a survival horror in the veins of Resident Evil?

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Eternal Darkness: Sanity’s Requiem

Eternal Darkness is a Lovecraft-inspired survival horror from all the way back in 2002. It was made by Silicon Knights and released for Nintendo Gamecube only. However, thanks to emulators (Dolphin in this case), it’s possible for even me to play it without too much trouble. I did try it out when it was released, though, since I borrowed a friend’s Gamecube to play this game specifically and Resident Evil (the remaster). I don’t remember the reason, but I never got very far – I can only assume my focus was on finishing Resident Evil before I had to return the console. Anyway, here we are, and I have just completed Eternal Darkness, and what can I say? It’s a great addition to the genre, even if a bit linear at times. It did feel good to once again have to use tank controls and experience fixed camera angles. It’s kinda ironic because nowadays developers are hell-bent on cinematic experiences, yet, have totally ignored fixed camera angles, which to me personally feels very movie-like. If embraced, it would make their lives much easier since the game director has full control over what you will see and how.

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