Deus Ex: Human Revolution – Sneaking is Life

Deus Ex: Human Revolution is a stealth-based first & third-person action/RPG, set in a futuristic setting where conspiracy is law, and enchanting your abilities through limb augments is as common as the regular cold. It’s made by Eidos Montréal, and it’s a prequel to the legendary PC game Deus Ex. While it does feel more serious compared to the original, the tone and thematic setting remain the same. This review will be based on the initial PC release, and not the sham and semi-abomination that is the later released Director’s Cut.

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In Cold Blood – Best Served English

In Cold Blood is an adventure/stealth-action/puzzle game made by Revolution Software. I think it can be most likened to Resident Evil of old, and similar titles, going by the tank controls, survival mechanics, and the light inventory management with environmental puzzles. Right up my alley, except I had to play the game with my keyboard, since I couldn’t get the gamepad to work correctly. Not the most pleasant experience, unfortunately, but doable. So, while I do enjoy these old games with archaic controls, In Cold Blood would benefit from a remake, preferably in the Metal Gear Solid 5 engine (Fox engine), if we are allowed to dream.

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Chameleon – Forgotten Stealth

Chameleon is a stealth action game made by the guys behind Hidden & DangerousMafia, and the Vietcong franchise. They were known as Illusion Softworks, and like many game developers from the past, they are no more. The thing that makes Chameleon interesting is that it was only released in Eastern Europe since it didn’t see proper publishing in the West. However, thanks to Internet magic it is now playable for us Westerners. Somewhat. 

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Sniper Elite 5 – Vive La France!

Sniper Elite 5 is an action/stealth game by Rebellion, and there is with some excitement I press the play button, considering Sniper Elite 4 is one of my favorite modern stealth games. But as with everything modern Rebellion now touches, it turns out a bit lackluster. It’s also a one-step forward, two-step backward kind of situation with baffling design decisions. Sometimes I really wonder…

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Alpha Protocol – Espionage Stumble

Alpha Protocol could have been a masterwork of an RPG, the story, setting, and non-linear way of interacting with the narrative and characters I think is still unmatched to this day… but. The mission/level gameplay outside hub-area sauntering is absolutely awful. It’s both a major disappointment, because of the could-have-been, and baffling – how could it even turn out this bad? It’s not unplayable in any way, it’s just that it’s not very fun, especially since making a comparison to other games in the stealth genre the feeling gets so much worse. Imagine a Splinter Cell with this kind of narrative and the roleplaying elements from Alpha Protocol. It would be nothing less than a dream coming true, and oh so close we were to that dream.

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