In my Quick Impressions of Star Wars Jedi: Survivor, I wasn’t very impressed by the game, but I went back in and to my surprise, I started to enjoy myself… a bit at least. The things I brought up in that post still stand, though. Actually, things get worse from that point on. It becomes even more “anime” and absurd, with the addition of another problem: a disconnect from story to gameplay, and vice versa. The story and cut-scenes are presented rather realistic within the setting, however, the gameplay turns crazier and crazier the further you get into the story. Hence the disconnect, and to me this is usually immersion shattering, especially when cut-scenes dictate how my character acts. Like when taking a wound, but just moments before I could eat blaster fire all day. The game is filled with issues like this, and this is on top of the things I already mentioned in my quick impressions.
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Star Wars Jedi Survivor – Quick Impressions
Star Wars Jedi: Survivor is a sequel to Jedi: Fallen Order, a game I played on the old and crusty PS4. I didn’t hate it, but for some reason, my PS4 suffered from serious stuttering during play, which killed a lot of the enjoyment. Beyond that, when the game ran okay, I wasn’t too impressed with it, but as I said, I didn’t hate it. However, it felt way too gamey for the setting, since I have always considered Star Wars fairly grounded for being fantasy in space. Fallen Order is a little too much anime for my liking, and in combination with the Dark Souls mechanics, it transformed the gameplay into an arcade experience. So, how does Survivor compare?
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