Manor Lords – Super Early Quick Impressions

Manor Lords, one of the biggest indie titles this year has just been released… in early access. Oh boy. I was expecting a full 1.0 release all the way up to the so-called grand opening, but apparently, the developer got cold feet or just felt bad about releasing it at this stage, because it’s truly spartan in content. There was a warning, after all, something about us gamers maybe expecting a bit too much. Never a good sign. Nonetheless, I decided to give the man 30 euros to see what the fuss was all about, and well…

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Terminator: Dark Fate – Defiance (still not a review)

As promised, I decided to give Terminator: Dark Fate – Defiance another go, and right from the onset, I felt way more in tune with the gameplay and story. In other words, I was having fun, even on realistic, which is the hardest difficulty setting. On a side note, the reason I play on “realistic” is that I don’t enjoy it when games give me extra protection. In realistic mode, everyone takes the same amount of damage. It’s something of a pet peeve of mine. I even made a mod back in the day for Men of War: Assault Squad 2 since its difficulty slider was broken. In that game, your men are basically super soldiers from a Marvel movie, and if you increase the difficulty, which to be fair fixes the issue, the game starts to spam enemy tanks every ten seconds. Not so much fun. I fixed this in my mod by making equal and fair damage across the board for all units on lower difficulties. No bonuses and no spam! Anyway, back to Terminator.

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Terminator: Dark Fate – Defiance [Quick Impressions]

Welcome to the weird Terminator future, where John Connor gets assassinated on a beach and never becomes the grand general in the war against the machines – in other words, Terminator: Dark Fate – Defiance is based on the ridiculous Terminator reboot timeline. To me, this is a big strike against the game, but honestly, while in-game, it’s mostly a question of aesthetics. Which, to be fair, can make or break a game, but here it’s mostly a minor disappointment, then stay-away annoying. For example, the units you control look like typical modern US marines, instead of the cool sci-fi and Vietnam-inspired badass soldiers from Terminator 2.

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Majesty 2: Monster Kingdom – Humies Must Die!

Monster Kingdom is a continuation of the Majesty 2 storyline, and all is not well. You would think it would be, considering the King and his posse of heroes single-handedly saved Ardania from daemons and other foul human-eating creatures. But as things go, no good deed goes unpunished, and now you must reclaim the throne, with some seriously questionable help. All in all, it’s more Majesty 2, but with one major difference in flavor, as you play the monsters this time around.

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Majesty 2: The Fantasy Kingdom Sim – Monsters for Gold Economy

Majesty 2: The Fantasy Kingdom Sim is shockingly enough a sequel to Majesty, which is a game I have not played. From what I gather on the net, Majesty 2 is considered a decline from the first game. Since I have not played it, a direct comparison will be lost on me. So, with that in mind, Majesty 2 will be reviewed as a stand-alone title, and I can tell you right now – this is one of my favorite go-to games when I just want something cozy and familiar when in front of the computer. I have been playing it for years but never managed to finish it, until now that is. I felt it was time. No more falling at the finish line, and no more daemons mocking me in my sleep! This time the baron of hell was going to be sent back where he belongs, regardless of how many tries it would take me. And it sure did take me a couple.

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