Star Trek: Away Team – Vulcan nerve pinch to Victory

When I was younger I loved Star Trek: Away Team, but with age, my taste in games has changed – well, at least certain time-consuming mechanics, like games resting on endless save & reloading. It’s still somewhat of a charming experience playing it now, however, being a Commandos clone there is A LOT of trial and error involved. That is not all, as this title also has a bit of a quirky and archaic control system. It undeniably adds up when half of your attempts fail due to control issues. Yet, as mentioned, it’s still appealing since it’s set in the Star Trek: The Next Generation timeline (best timeline), has nice looking retro graphics, excellent voice acting and presentation, and a pretty good story to boot.

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Manor Lords – Super Early Quick Impressions

Manor Lords, one of the biggest indie titles this year has just been released… in early access. Oh boy. I was expecting a full 1.0 release all the way up to the so-called grand opening, but apparently, the developer got cold feet or just felt bad about releasing it at this stage, because it’s truly spartan in content. There was a warning, after all, something about us gamers maybe expecting a bit too much. Never a good sign. Nonetheless, I decided to give the man 30 euros to see what the fuss was all about, and well…

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Terminator: Dark Fate – Defiance (still not a review)

As promised, I decided to give Terminator: Dark Fate – Defiance another go, and right from the onset, I felt way more in tune with the gameplay and story. In other words, I was having fun, even on realistic, which is the hardest difficulty setting. On a side note, the reason I play on “realistic” is that I don’t enjoy it when games give me extra protection. In realistic mode, everyone takes the same amount of damage. It’s something of a pet peeve of mine. I even made a mod back in the day for Men of War: Assault Squad 2 since its difficulty slider was broken. In that game, your men are basically super soldiers from a Marvel movie, and if you increase the difficulty, which to be fair fixes the issue, the game starts to spam enemy tanks every ten seconds. Not so much fun. I fixed this in my mod by making equal and fair damage across the board for all units on lower difficulties. No bonuses and no spam! Anyway, back to Terminator.

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Terminator: Dark Fate – Defiance [Quick Impressions]

Welcome to the weird Terminator future, where John Connor gets assassinated on a beach and never becomes the grand general in the war against the machines – in other words, Terminator: Dark Fate – Defiance is based on the ridiculous Terminator reboot timeline. To me, this is a big strike against the game, but honestly, while in-game, it’s mostly a question of aesthetics. Which, to be fair, can make or break a game, but here it’s mostly a minor disappointment, then stay-away annoying. For example, the units you control look like typical modern US marines, instead of the cool sci-fi and Vietnam-inspired badass soldiers from Terminator 2.

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Majesty 2: Monster Kingdom – Humies Must Die!

Monster Kingdom is a continuation of the Majesty 2 storyline, and all is not well. You would think it would be, considering the King and his posse of heroes single-handedly saved Ardania from daemons and other foul human-eating creatures. But as things go, no good deed goes unpunished, and now you must reclaim the throne, with some seriously questionable help. All in all, it’s more Majesty 2, but with one major difference in flavor, as you play the monsters this time around.

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