Dinolords – Trailer

Let’s continue with the dinosaur theme, and watch the trailer for Dinolords! It’s a game that is in flux regarding release date, but hopefully it will be let free to roam with the other dino games this year. It should be noted that the release will be Early Access. However, from what I have seen, it sure looks promising already, so that removes some angst with it being an EA title. I mean, medieval RTS warfare in England, with dinosaurs included? It’s so campy that it works, especially if the devs treat the story with sincerity, and do not go full Marvel writing. The whole thing reminds me of the old RTS game Paraworld. A game that showed great promise, but lacked in execution. Hopefully, Dinolords will dazzle us with shiny T-rex teeth (and gameplay). Trailer after the jump!

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Command & Conquer: Tiberian Sun – Green Armageddon

Climb into your Tiberium proof suit, because we are heading for the ecological apocalypse of Command & Conquer: Tiberian Sun. This is one of the more unique settings of the franchise, a setting that unfortunately fell off a little in the future games. In Tiberian Sun we get to experience battles in the Tiberium wastelands of Earth in this direct sequel. And what a sequel it is. Command & Conquer: Tiberian Dawn was a cool game, and certainly sets up the story and lore. However, compared to Tiberian Sun it feels a little mundane looking back, seeing as that conflict took place in the 90s with mostly conventional weapons and vehicles. Tiberian Sun is a totally different beast that plays into what I love about sci-fi with a war theme: a dystopian world, filled with wondrous tech, but rests on the brink of destruction.

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Drone Sector – Playtest Impressions

Do you remember the missions in Call of Duty where you controlled a gunship with missiles and 20mm gatling guns? Well, now we have Drone Sector coming with this exact premise, but made into a full experience – with way less scripting and more to play around with. I always thought these missions were fun in the setting of Call of Duty, having the firepower for ultimate destruction from a God’s eye view. So, is the translation to a complete game any fun and worth the effort? Let’s find out.

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Dune 2000 – Cravings for Melange

It’s time to go back to 1998 and take a stroll down Westwood lane. Well, almost anyhow. According to the Wiki page, it was actually made by Intelligent Games Ltd, while Westwood published it, as far I understand. A bit surprising to me. But the genetics of a Westwood title can be found in Dune 2000. It even got the cheesy FMVs (full-motion-videos) between missions, and the engine used for gameplay is the Command & Conquer one. I remember trying this game back in the day, and I wasn’t too impressed, seeing as it was mostly a reskin of that game. However, now some 20 years later, I couldn’t care less. I should also add that Dune 2000 is a remake of the legendary RTS game Dune II: Battle for Arrakis. When that game came out, it blew my tiny mind. It was my first dip into the RTS war-gaming sea, and ever since then I fell in love with the genre. I suspect this story is the same for many millennials.

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Command & Conquer 4 – What the hell?

Having never played the final game in the Command & Conquer series before, I thought it was about time. To finally experience the ending for myself, and see how the legacy of Kane finishes. I know about the controversy, of course. How disappointed fans were of this release – but, really, how bad can it truly be? Well, as I soon learned, very bad indeed. The suffering starts even way before actually playing the game. To play Command & Conquer 4 you must first login to their servers, and nine times out of ten, the EA servers just refuse to connect. Luckily, or should I say, unluckily, I managed to log on…

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