Pompeii: The Legacy – Playtest tomorrow!

Pompeii: The Legacy is a city-builder I have kept my eye out on for a couple of months, seeing as it looks like a very classic Roman city builder of old. What’s also cool is that it seems you will be forging a dynasty lasting for the ages while rebuilding Pompeii from the ashes. Certainly, an intriguing concept that fits the theme of the setting. This is made by a solo developer (Siscia Games) that made his own engine for this project. Utmost respect for that, as that is dedication. However, the gameplay remains to be tested, but if you sign up for the playtest, it will start tomorrow the 18th! Here is a sneak peek video down below, if you are curious what it looks like: 

Continue reading “Pompeii: The Legacy – Playtest tomorrow!”

The Sinking City 2 – Kickstarter

Frogwares just launched their Kickstarter for The Sinking City 2. So, if you want to see a sequel to this somewhat odd Lovecraftian third-person survival horror game, now is the time to invest. I enjoyed The Sinking City for the most part. However, I felt they totally fumbled the ending, coming off as pretty weak and linear. Also, having to run defense for Innsmouthers in the middle of the story felt strange and very forced. I guess, the lure of good-boy points by the press was too tempting, but it didn’t work at all for the narrative. Anti-racism only goes that far, after all. Here is the trailer:

Continue reading “The Sinking City 2 – Kickstarter”

Cralon – what is this?

It was a sad day when the legendary developer Piranha Bytes was shut down. But seeing as they floundered the Elex 2 release, it might not have been too unexpected. However, out of the ashes, something new can rise, and it wasn’t long before Jenny and Björn Pankratz announced their new study Pithead Studio. And the other day, they released their first video from their new upcoming dungeon crawler, Cralon. These guys work hard & fast, as I thought we were years out, but here we are! Check out the video below:

Continue reading “Cralon – what is this?”

Vampire Syndicate: The combat

The solo developer behind Vampire Syndicate recently released a video about the turn-based combat it will use. It will use a modern Xcom control scheme, meaning it leans more into abstraction than being realistic with simulated projectiles and the like. While a simulation is preferred personally, I don’t mind the Xcom take, if it fits the game. Which, to be fair, it does look like Vampire Syndicate will pull off. From the little shown, I enjoy the scale, and the focus on all these different skills – from regular gunplay, to magic, since it will have ancient vampires ripping the head off people. Take a gander for yourself down below.

Continue reading “Vampire Syndicate: The combat”