The Sinking City 2 – Kickstarter

Frogwares just launched their Kickstarter for The Sinking City 2. So, if you want to see a sequel to this somewhat odd Lovecraftian third-person survival horror game, now is the time to invest. I enjoyed The Sinking City for the most part. However, I felt they totally fumbled the ending, coming off as pretty weak and linear. Also, having to run defense for Innsmouthers in the middle of the story felt strange and very forced. I guess, the lure of good-boy points by the press was too tempting, but it didn’t work at all for the narrative. Anti-racism only goes that far, after all. Here is the trailer:

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Cralon – what is this?

It was a sad day when the legendary developer Piranha Bytes was shut down. But seeing as they floundered the Elex 2 release, it might not have been too unexpected. However, out of the ashes, something new can rise, and it wasn’t long before Jenny and Björn Pankratz announced their new study Pithead Studio. And the other day, they released their first video from their new upcoming dungeon crawler, Cralon. These guys work hard & fast, as I thought we were years out, but here we are! Check out the video below:

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Vampire Syndicate: The combat

The solo developer behind Vampire Syndicate recently released a video about the turn-based combat it will use. It will use a modern Xcom control scheme, meaning it leans more into abstraction than being realistic with simulated projectiles and the like. While a simulation is preferred personally, I don’t mind the Xcom take, if it fits the game. Which, to be fair, it does look like Vampire Syndicate will pull off. From the little shown, I enjoy the scale, and the focus on all these different skills – from regular gunplay, to magic, since it will have ancient vampires ripping the head off people. Take a gander for yourself down below.

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Menace – Dev Diary Number 5 (Squad Leaders)

It’s once again time for a dev diary for Menace. Unfortunately, this is probably the weakest of the lot, since it does not say much new at all. We knew there would be officers with different backgrounds already, and that these agents would lead the squads from a leader position. The characters will be pre-written, as to have a stronger personality writing, and story connection – compared to say anything randomly created. This is all fair and good, but if there aren’t a ton of agents for release, it’s going to be slim pickings when it comes to repeated playthroughs, or missions wipes.

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Menace – Dev Diary Number 4 (Weapons)

Whoopee, a new Menace developer diary! This one goes more in-depth on the weapons that you will be using throughout the campaign. Sadly, the post didn’t really provide much new information, or anything super interesting. It did however reaffirm my thoughts that the game will be much more abstracted than I initially thought.

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