Wow. Busy month!

July, the month of releases for some reason. This will just be a quick post as a reminder that, apparently, you don’t have to sit indoors and do nothing but pour cold liquid down your gullet and survive in the sweltering heat. You can actually play a couple of new titles, while your skin melts off your body. Two RPGs, one X-com-lite, and one adventure game to pick from. So, some cooked skeleton gaming, anyone?

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Space Scum – Battle Brothers in space?

Discovered this game over at RPG Codex, and after watching the trailer shown: I’m hyped! Space Scum looks to take the gameplay and visual style of Battle Brothers and set it in space. You know what that means? Having your own (doomed?) mercenary company fighting slimy aliens, horrifyingly disfigured mutants and robots hell-bent on human eradication (I presume). It seems to be open-world too, as the game promises a sandbox experience over at their Steam page, which can only be a good thing in this type of game. Now, we just hope the mercenary company mechanics match Battle Brothers too. That losing a couple of guys is not necessarily the death of the company. They are promising a demo soon in August, so I’m looking forward to that. Make sure to keep an eye out if you think Space Scum looks intriguing! Trailer after the jump.

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First-Person Resident Evil 2 demo

Here is something unusual. A first-person demo of Resident Evil 2 (1998 version), which retains almost everything from the original third-person experience – from atmosphere to gameplay. It’s fascinating to see the game from this viewpoint, without it having been updated to make it feel and look like a modern title. Now, this demo is not new. Yet, it’s a first for me, and it left an impression. Meaning: I had to share. I have not downloaded and tried it for myself, as the video down below is enough for me. However, I’m always amazed what hobbyists mod and game-makers create out there in the world for us to enjoy! Take a look for yourself. The YouTuber HeyDudeitsMosh provides the video. If you want to try it yourself, you can find the creator Perro Autonomo over at itch.io with links.

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Stop Killing Games – Video Games Europe response

As many of you might have noticed, the Stop Killing Games movement created by Ross Scott has reached over 1 million signatures, forcing the European Commission to take a look at the issue. The movement is altogether good, despite what certain questionable YouTube e-celebs say about it. Essentially, it’s a big consumer movement, trying to make sure we get to keep playing the games we buy, without dystopian publisher interference. Like removing access to our purchases. However, that is not my main concern with this post…

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The Blood of Dawnwalker – (strange) Gameplay Overview video

Boy, this is a weird one! While the game looks somewhat interesting thanks to the setting (medieval Europe setting with vampires) and it being an RPG – The Blood of Dawnwalker feels extremely derivative of the games The Witcher 2 & 3. I don’t mean tiny bits of general gameplay here. Everything feels and looks like it has been copied directly from those titles. The UI, the map, and icons, the investigation mechanics, the floaty death-of-thousand-cuts combat, Hex magic and then the visuals itself. What the hell is going on here? I have never seen a presentation like this before, where every segment of a game being showcased reminds me exactly of an older title.

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