Cyber Knights: Flashpoint 1.0 is out!

Finally, after years, and months of suffering, Cyber Knights: Flashpoint version 1.0 is here. Goodbye Early Access! I have already given it about six hours of my life, and my first impression: pretty damn good. However, it’s not without faults. I think going 3D should have come with a tad more polish concerning the visuals and animations. Characters can come across somewhat weird in a cartoony way, and when moving, it looks like agents and soldiers ice skate instead of walking. A little sloppy, unfortunately.

Two other issues are the alarm system for when going loud, which punish you with endless enemy reinforcements. Never liked these types of mechanics, even if I know why from a gameplay standpoint (to punish you for getting caught). The final problem (so far) is that initiative/turn-order is individual instead of being group based. It adds to the tedium when you have to make daring escapes, as it can be really hard to plan ahead. More in-depth first-impression coming soon (probably). Other than this, the game is fun, and the narrative device seems interesting as well. Check out the launch trailer below!

Continue reading “Cyber Knights: Flashpoint 1.0 is out!”

Phase Zero – Demo Impressions

There have been many survival horror games made in the style of Resident Evil, with crunchy PlayStation aesthetics. But most have felt lacking, not living up to the hard-to-reach legacy of the past. So, I’m glad to say, after giving the demo for Phase Zero a go, it shows true potential for the future, while feeling like survival horror from the golden era.

Continue reading “Phase Zero – Demo Impressions”

Drone Sector – Playtest Impressions

Do you remember the missions in Call of Duty where you controlled a gunship with missiles and 20mm gatling guns? Well, now we have Drone Sector coming with this exact premise, but made into a full experience – with way less scripting and more to play around with. I always thought these missions were fun in the setting of Call of Duty, having the firepower for ultimate destruction from a God’s eye view. So, is the translation to a complete game any fun and worth the effort? Let’s find out.

Continue reading “Drone Sector – Playtest Impressions”

All Will Fall – Demo Impressions

All Will Fall is a post-apocalyptic settlement builder in a world that looks like something out of the Kevin Costner film Waterworld. In other words: Humanity has suffered a civilization ending event due to increasing water levels, drowning all the Earth’s cities under the icy cold saltwater. As things go, mankind clings on as a pitiful group of survivors tries to make a new home in this wet and doomed world. And it’s here where you step in, having to guide these castaways in rebuilding an existence for the remaining population.

Continue reading “All Will Fall – Demo Impressions”

Crowned In Steel – Demo Impressions

The Conan simulator is here, or at least the demo. I would love to state that Crowned In Steel does a remarkable job at what it set out to do, but I had some minor problems with it. Which, to be fair, is probably a skill issue from my side. So, while it does a fine job looking, and feeling the part, the gameplay is a bit confusing to my old brain, and does not entirely sync with the combat.

Continue reading “Crowned In Steel – Demo Impressions”