Terminator: Dark Fate – Defiance (still not a review)

As promised, I decided to give Terminator: Dark Fate – Defiance another go, and right from the onset, I felt way more in tune with the gameplay and story. In other words, I was having fun, even on realistic, which is the hardest difficulty setting. On a side note, the reason I play on “realistic” is that I don’t enjoy it when games give me extra protection. In realistic mode, everyone takes the same amount of damage. It’s something of a pet peeve of mine. I even made a mod back in the day for Men of War: Assault Squad 2 since its difficulty slider was broken. In that game, your men are basically super soldiers from a Marvel movie, and if you increase the difficulty, which to be fair fixes the issue, the game starts to spam enemy tanks every ten seconds. Not so much fun. I fixed this in my mod by making equal and fair damage across the board for all units on lower difficulties. No bonuses and no spam! Anyway, back to Terminator.

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Terminator: Dark Fate – Defiance [Quick Impressions]

Welcome to the weird Terminator future, where John Connor gets assassinated on a beach and never becomes the grand general in the war against the machines – in other words, Terminator: Dark Fate – Defiance is based on the ridiculous Terminator reboot timeline. To me, this is a big strike against the game, but honestly, while in-game, it’s mostly a question of aesthetics. Which, to be fair, can make or break a game, but here it’s mostly a minor disappointment, then stay-away annoying. For example, the units you control look like typical modern US marines, instead of the cool sci-fi and Vietnam-inspired badass soldiers from Terminator 2.

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Xenonauts 2 [Early Access] – Round Four

I said I wasn’t going to play Xenonauts 2 in Early Access (Experimental) anymore, yet, here I am. Milestone 3 was recently released, which increased the playable days from 180 to 260. However, I didn’t experience too much new stuff, unfortunately. What I did get to experience though, was the improved AI. And well…

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Desperados III – I want to like you

Boy, I have tried to like this game, but the more I try, the more it pushes me away. Everything in Desperados III except the gameplay design is fantastic – from the visuals and animations to the sound and music. Those aspects are just chef’s kiss, but the gameplay is the antithesis of what I enjoy when gaming. The water to the oil, so to say. 

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Archaelund – Early Access Impressions

Recently Archaelund came out in Early Access, and being the starved RPG nerd that I am, I decided to buy it with full knowledge that it won’t be completed until at least the year 2025… or was it 2026? Either way, the game is far away from being finished, but even in this early stage, it shows promise and a solid foundation for the future. I also want to point out, that this is being made by a solo developer, which is impressive by itself. Let’s get into it.

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