Deus Ex: Human Revolution – Sneaking is Life

Deus Ex: Human Revolution is a stealth-based first & third-person action/RPG, set in a futuristic setting where conspiracy is law, and enchanting your abilities through limb augments is as common as the regular cold. It’s made by Eidos Montréal, and it’s a prequel to the legendary PC game Deus Ex. While it does feel more serious compared to the original, the tone and thematic setting remain the same. This review will be based on the initial PC release, and not the sham and semi-abomination that is the later released Director’s Cut.

Continue reading “Deus Ex: Human Revolution – Sneaking is Life”

Chameleon – Forgotten Stealth

Chameleon is a stealth action game made by the guys behind Hidden & DangerousMafia, and the Vietcong franchise. They were known as Illusion Softworks, and like many game developers from the past, they are no more. The thing that makes Chameleon interesting is that it was only released in Eastern Europe since it didn’t see proper publishing in the West. However, thanks to Internet magic it is now playable for us Westerners. Somewhat. 

Continue reading “Chameleon – Forgotten Stealth”

Call of Cthulhu – Prepare for Madness

When it comes to games inspired by Lovecraft, you kinda know what to expect nowadays. There will be references to cosmic horror, madness, and cults, and the environments will have plenty of nautical elements. Call of Cthulhu by Cyanide Studio is no different. Besides the trope checklist, is it still a good experience? I would say yes, even if this kind of story has been told before. The writing is solid, and at times it actually felt true to the source material, which helps with the immersion.

Continue reading “Call of Cthulhu – Prepare for Madness”

Hell Let Loose – What could have been?

While Hell Let Loose is not a bad game per se, I can’t help to think – what could have been? Going way back to their Kickstarter, and pre-early access release on Steam, this game showed so much promise! It was going to be the ultimate WW2 tactical multiplayer shooter, taking notes from all other similar games before them, and expanding on it. It was going to be huge, with you, and your team required to work together, securing zones for precious resources to be able to call in the heavy stuff – like tanks, and artillery. Some of this remains in the game to this day, of course, but it’s just a shadow of what was proposed. 90% of the players don’t care and don’t know about this function, and to be fair it usually doesn’t really affect the game in public matches since in the end it’s not required to win.

Continue reading “Hell Let Loose – What could have been?”