Xenonauts 2 [Early Access] – Round Two

I just finished the Early Access 180-day romp of Xenonauts 2 once again, and I got to say, I’m much more favorable to it this time. All in all, I just had a really swell time battling the aliens. The story is shaping up to be something more interesting beyond “the aliens are coming”. The battles are fun, and so are all the research and upgrades you can get for your men and vehicles (air fleet included).

Just going by that, I highly recommend the game, it is an improvement over Xenonauts, and you can’t be too picky when you are a lover of the X-com-like genre in the first place. However, Xenonauts 2 suffers currently from one major issue, and I’m afraid if this is not remedied it will make the whole alien-blasting adventure feel utterly lackluster. 

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Xenonauts 2 – Early Access Impressions

With Xenonauts 2 soon coming out in early access (18 July), I thought I would give it another go and give my impressions. The reason that I’m able to play it now already is that I was a backer on Kickstarter. It has been an incredibly long road since then with many up and downs. But I’m glad the end is near, as a release is finally approaching, even if it’s only the early access kind. So, how is it, is it worth the wait? Will it be a better game than Xenonauts?

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