Abathor – Demo Impressions

As typically when it comes to demos, I stumbled over Abathor by pure chance, and once again, I’m glad that I did. Abathor is a cooperative action side-scroller, where you must slaughter strange foes in the masses. It has the typical tropes of these kinds of games that they are expected to contain, and overall, executes them well. Everything from the combat, finding secrets, big bosses, to the platforming.

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Hollowbody – Demo Impressions

Hollowbody is a futuristic dystopian take on the survival horror genre that takes place in England (I think). While the atmosphere sure is there with everything being gray and decayed, it hit me that some parts of the poorer areas of the British Isles already look like that. If it wasn’t for the shambling undead, it could have been set in our times! Jokes aside, the atmosphere is tight, and can probably be best compared to Silent Hill 4: The Room. It has the same kind of depressive aesthetics of a rotting urban sprawl of concrete and crushed dreams. A similar area that I myself have lived in once, so certain stuff hits close to home and makes things just a little more unsettling. I like.

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Deep State – Demo Impressions

I discovered this little gem while browsing the indie dev hashtag over at Twitter (X). Deep State is a two-man developer operation that takes heavy inspiration from Goldeneye 007, Deus Ex, and Resident Evil, according to their site. All games I enjoy, and going by the demo, I can clearly feel the Goldeneye and Deus Ex influences since those things are part of the gameplay. Resident Evil, not so much just yet, as you only fight humans in the demo. However, through the cutscenes, you can tell there are major supernatural government/corpo shenanigans going on, which sets a somewhat unsettling atmosphere.

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Archrebel Tactics – Demo Impressions [Round 2]

I decided to give the Archrebel Tactics demo another go since no ironman nor demo length or difficulty should stop me! And I’m glad I did because my second go at the demo showed me even greater potential when it comes to the tactical aspect. I especially liked the indoor base fighting, particularly the moment when I blasted the behemoth alien with a well-aimed explosive rocket down a dimly lit corridor.

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