Syphon Filter: Dark Mirror – CIA Hit Squad

If there is one game with squandered potential, Syphon Filter: Dark Mirror would be it. At least, it is for me. I can see others enjoying it for what it is. But man, if it didn’t shatter my hope and dreams for something Splinter Cell-like that I haven’t played before. Now, Syphon Filter: Dark Mirror is not a one-off game. It’s part of a larger franchise with several games under the belt for the PlayStation One. I never played any of these games, so this was my first taste of Syphon Filter. What I was wishing, and believing the game was about, was totally wrong. I expected clandestine backstabbing stealth, but what I got instead was a CIA state sanctioned murder spree.

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Metal Gear Solid: Peace Walker – Dreaming of Heaven

I have been getting into my old Xbox 360 as of late, so I thought: why not start with Metal Gear Solid: Peace Walker that I have never finished before. Peace Walker was originally a PlayStation Portable (PSP) exclusive, but later remastered for the Xbox 360 in the excellent and well-worth package Metal Gear Solid HD Collection. Now, since it is a PSP game, there are some issues, especially if you treat it as a mainland Metal Gear game on a home console. It’s extremely segmented so you can easily play it on the move, with the missions being very short. The only thing that has any stay is the bosses, which can drag on compared to the usual sneaking and choking out guards. Regardless, it’s an enjoyable stealth game that greatly expands the lore about Big Boss

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The Drifter – Demo Impressions

It was a long time since I was so thoroughly impressed with a point-and-click adventure game. And not only from a visual, auditory, and technical perspective – the atmosphere and general writing are top notch too. The demo was rather short, but it sure as hell left me yearning for more. Unfortunately, I don’t see a set date for release on Steam. So, who knows when it will be released? It sucks as I want more of The Drifter, and to be able to dig deeper into the captivating story of the wandering vagabond. 

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Assassin’s Creed Mirage – Arabian Nights

The only reason I got this game was the promise of the franchise going back to its roots. While that remains true to a certain degree, it’s not the long-lost promise land of Grandpa’s old-school Assassin’s Creed gameplay. It’s mostly a mix between the original games in the series, and the RPG take on it that started with Assassins Creed Origin. I mostly blame this half-hearted attempt on the engine itself, since Assassin’s Creed Mirage shares that with Origin, Odyssey, and Valhalla. It looks pretty, there is no denying that, but everything that involves the player, as in parkour and the combat feels very floaty, just like in those titles. It has much less of a “simulation” approach than the former games which leads to the setting feeling less grounded and realistic. More on that down below.

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Deus Ex: Human Revolution: The Missing Link

Deus Ex: Human Revolution: The Missing Link is a stand-alone (if we go by the original release) expansion for Deus Ex: Human Revolution. In the Director’s Cut version of the game, this expansion is integrated into the main campaign of HR, not without some issues, though – bug and pacing-wise. The story of The Missing Link takes place during the campaign when Adam Jensen leaves the Hengsha harbor in a stasis pod. In the HR storyline, Adam is unaccounted for three days, and in this expanded narrative, we get to experience what happened to him during those missing days. Like the main game, this expansion is made by Eidos Montréal.

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