Deep State – Demo Impressions

I discovered this little gem while browsing the indie dev hashtag over at Twitter (X). Deep State is a two-man developer operation that takes heavy inspiration from Goldeneye 007, Deus Ex, and Resident Evil, according to their site. All games I enjoy, and going by the demo, I can clearly feel the Goldeneye and Deus Ex influences since those things are part of the gameplay. Resident Evil, not so much just yet, as you only fight humans in the demo. However, through the cutscenes, you can tell there are major supernatural government/corpo shenanigans going on, which sets a somewhat unsettling atmosphere.

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Deus Ex: Human Revolution: The Missing Link

Deus Ex: Human Revolution: The Missing Link is a stand-alone (if we go by the original release) expansion for Deus Ex: Human Revolution. In the Director’s Cut version of the game, this expansion is integrated into the main campaign of HR, not without some issues, though – bug and pacing-wise. The story of The Missing Link takes place during the campaign when Adam Jensen leaves the Hengsha harbor in a stasis pod. In the HR storyline, Adam is unaccounted for three days, and in this expanded narrative, we get to experience what happened to him during those missing days. Like the main game, this expansion is made by Eidos Montréal.

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Deus Ex: Human Revolution – Sneaking is Life

Deus Ex: Human Revolution is a stealth-based first & third-person action/RPG, set in a futuristic setting where conspiracy is law, and enchanting your abilities through limb augments is as common as the regular cold. It’s made by Eidos Montréal, and it’s a prequel to the legendary PC game Deus Ex. While it does feel more serious compared to the original, the tone and thematic setting remain the same. This review will be based on the initial PC release, and not the sham and semi-abomination that is the later released Director’s Cut.

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Chameleon – Forgotten Stealth

Chameleon is a stealth action game made by the guys behind Hidden & DangerousMafia, and the Vietcong franchise. They were known as Illusion Softworks, and like many game developers from the past, they are no more. The thing that makes Chameleon interesting is that it was only released in Eastern Europe since it didn’t see proper publishing in the West. However, thanks to Internet magic it is now playable for us Westerners. Somewhat. 

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Alpha Protocol – Espionage Stumble

Alpha Protocol could have been a masterwork of an RPG, the story, setting, and non-linear way of interacting with the narrative and characters I think is still unmatched to this day… but. The mission/level gameplay outside hub-area sauntering is absolutely awful. It’s both a major disappointment, because of the could-have-been, and baffling – how could it even turn out this bad? It’s not unplayable in any way, it’s just that it’s not very fun, especially since making a comparison to other games in the stealth genre the feeling gets so much worse. Imagine a Splinter Cell with this kind of narrative and the roleplaying elements from Alpha Protocol. It would be nothing less than a dream coming true, and oh so close we were to that dream.

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