Baldur’s Gate 3 – Patch 6 disaster!

I have not played Baldur’s Gate 3 in a while now, so I have not experienced patch 6 myself. But going by the news, this patch seems to have totally broken the game, and this is not to exaggerate the problems. Some of these issues are actually game-stopping, or will just cause your game to crash outright.

Someone has made a 10-page Google document of all the issues, which can be found here. Here is a small list that caught my eye of some of the complications (text copied from the Google document).

Continue reading “Baldur’s Gate 3 – Patch 6 disaster!”

Baldur’s Gate 3 – Optimal Mod Config [mod collection continuation]

This is a follow-up to the Baldur’s Gate 3 – Third-Person Goodness [mod collection] post, since after playing for a few hours, both in exploration and combat, I have concluded that the default mod settings aren’t working that well for me. This is highly subjective of course, but I thought I would at least share my findings that have fixed the issues I’m having with the default config.

Continue reading “Baldur’s Gate 3 – Optimal Mod Config [mod collection continuation]”

Baldur’s Gate 3 – Third-Person Goodness [mod collection]

One of the biggest problems I have with Baldur’s Gate 3 is how Larian Studios treats immersion when they have the tools and the visual fidelity to truly make this aspect of the game shine. I’m talking about third-person controls and an overflow of distracting UI elements that can’t be turned off by normal means. For example, the white outline when hovering the mouse over objects like benches, boxes, and so on. Third-person controls can be achieved somewhat by plugging in a controller on the PC, but it’s a horrendous experience since you are stuck with the slow and ugly controller interface. However, with time comes mods, and finally you can play Baldur’s Gate 3 in glorious third-person with keyboard and mouse controls, and it works splendidly. It’s just a shame Larian is too stubborn to do it themself and add it as an option, but as luck will have it, it isn’t too much work to get the good stuff going.

Continue reading “Baldur’s Gate 3 – Third-Person Goodness [mod collection]”

Baldur’s Gate 3 – The Path of Evil

I have been taking the evil path with my drow in Baldur’s Gate 3, and it has made me realize how undercooked the general choice and consequences are in this game – especially for everything that can be considered “evil”. I have already talked about this in my countless Baldur’s Gate 3 articles, but I felt I just had to point out the faults once again with some added notes.

The game lets you play evil, and that is good and all. However, at the same time, it punishes you for doing so. There is nothing to be gained here – you don’t get more power, you get less loot, you get no followers (usually the path of evil consists of you taking power for yourself). It’s lackluster, and it makes more of a path of retarded. You are actively gimping yourself, which means you will have less of a gaming experience. You will also lose companions, while you only get one that is semi-broken, as she loses all kinds of interaction after a while.

Continue reading “Baldur’s Gate 3 – The Path of Evil”

Baldur’s Gate 3 – Cut Content

It seems Larian cut a lot of content from Baldur’s Gate 3, and while this is not a surprising thing when it comes to game development, it’s nonetheless an interesting peek into what could have been. Some of these things, if they were added would make the game much better with fewer broken narrative lines. Like for example, the whole epilogue was cut from the game, but seemingly still exists in the files and is fully recorded. You got to wonder what happened here. Time restraints, money running out, or maybe they just wanted to get the game out before Starfield? Who knows, and maybe it will be restored in the inevitable “enchanted edition”. We will see.

Continue reading “Baldur’s Gate 3 – Cut Content”