Like many others, I consider The Last of Us a true gaming classic. It was a fine blend of survival horror, and excellent story-telling with captivating characters you learned to care for. So, the wait for the sequel was not without hype, but unfortunately, the story leaks would crush any longing to once again take the helm of Joel & Ellie. Two years after release, I would get the chance of playing the game through a rental service at my local library. I’m not sure what overcame me since I knew the sequel would butcher the characters I once liked, but I guess I wanted to see the disaster for myself. PS. The references to P. D. James and Philip K. Dick were not lost on me!
Continue reading “The Last of Us 2 – Retcon Central”Tag: Action
When you need action in your life
Weird West – First Impressions

I didn’t have any plans on playing Weird West, but I noticed that it was out on Microsoft Game Pass, besides being released on the usual digital stores. So I thought, why not give it a go? This is not a review, it’s just my impressions from a few hours into the game. Anyway. Weird West is an action RPG set in the wild west (that is weird, as the title implies) with a focus on “immersive sim” features. And for you that don’t know, it’s when a game has many systems in place that interact with each other – like weather with fire for example.
Continue reading “Weird West – First Impressions”Alpha Protocol – Espionage Stumble
Alpha Protocol could have been a masterwork of an RPG, the story, setting, and non-linear way of interacting with the narrative and characters I think is still unmatched to this day… but. The mission/level gameplay outside hub-area sauntering is absolutely awful. It’s both a major disappointment, because of the could-have-been, and baffling – how could it even turn out this bad? It’s not unplayable in any way, it’s just that it’s not very fun, especially since making a comparison to other games in the stealth genre the feeling gets so much worse. Imagine a Splinter Cell with this kind of narrative and the roleplaying elements from Alpha Protocol. It would be nothing less than a dream coming true, and oh so close we were to that dream.
Continue reading “Alpha Protocol – Espionage Stumble”Black Mesa – Remake Wonder
Black Mesa started as a free mod back in 2012, unfortunately, I have no experience with the game from that time. Black Mesa didn’t enter my gaming radar until it reached Steam in the form of Early Access, and while I wasn’t immediately impressed, nor interested exactly – I’m glad my outlook changed. Because, as it turned out, the updated version of the legendary game Half-Life is damn good! While I only have admiration for the GoldSrc engine (all those hours in Day of Defeat, and Counter-Strike), it is getting a bit long in the tooth. The Source engine, from Half-Life 2, which Black Mesa uses is technically old too, but it does feel and look more modern, especially since Valve still updates it with new features.
Continue reading “Black Mesa – Remake Wonder”Quantum Break – You Got Time?
Decided to replay one of my favorite, semi-recent AAA-gaming releases – because the last time I played it, the engine the game runs on almost broke my old computer. Now, I’m on a new fresh one – so I thought it was time to play through this science-fiction time-travel epic in full graphical glory, and maximized FPS.
Let us continue on that note. The visuals, all these years later, are still absolutely fantastic beyond just having high-quality textures. With that I mean, lighting, location design, structures, and models, in general, make the game come alive. It just looks great, and realistic, yet, has this slight futuristic corporate vibe to it that is common in near-future settings – a bit similar to the modern Deus Ex games. Unfortunately, even now when I have “up-scaling” turned off, some areas are still looking blurry, which is disappointing. Otherwise, the game runs well on my new rig, but, unfortunately, I get drastic FPS drop in scene-transfers, and when cut-scenes change to gameplay. I don’t know why that is. It’s not too bad I guess, but still an annoyance since it happens fairly often. I assume it’s an issue with the engine, because CONTROL, a more recently released Remedy game, shares the same engine, and I didn’t have these kinds of issues here. The only thing I can assume from this is that the engine got better optimized between the games. Nonetheless, the game looks remarkable still, and will not disappoint on a modern computer with a good GPU.
Continue reading “Quantum Break – You Got Time?”



