Weird West – First Impressions

I didn’t have any plans on playing Weird West, but I noticed that it was out on Microsoft Game Pass, besides being released on the usual digital stores. So I thought, why not give it a go? This is not a review, it’s just my impressions from a few hours into the game. Anyway. Weird West is an action RPG set in the wild west (that is weird, as the title implies) with a focus on “immersive sim” features. And for you that don’t know, it’s when a game has many systems in place that interact with each other – like weather with fire for example.

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Alpha Protocol – Espionage Stumble

Alpha Protocol could have been a masterwork of an RPG, the story, setting, and non-linear way of interacting with the narrative and characters I think is still unmatched to this day… but. The mission/level gameplay outside hub-area sauntering is absolutely awful. It’s both a major disappointment, because of the could-have-been, and baffling – how could it even turn out this bad? It’s not unplayable in any way, it’s just that it’s not very fun, especially since making a comparison to other games in the stealth genre the feeling gets so much worse. Imagine a Splinter Cell with this kind of narrative and the roleplaying elements from Alpha Protocol. It would be nothing less than a dream coming true, and oh so close we were to that dream.

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Black Mesa – Remake Wonder

Black Mesa started as a free mod back in 2012, unfortunately, I have no experience with the game from that time. Black Mesa didn’t enter my gaming radar until it reached Steam in the form of Early Access, and while I wasn’t immediately impressed, nor interested exactly – I’m glad my outlook changed. Because, as it turned out, the updated version of the legendary game Half-Life is damn good! While I only have admiration for the GoldSrc engine (all those hours in Day of Defeat, and Counter-Strike), it is getting a bit long in the tooth. The Source engine, from Half-Life 2, which Black Mesa uses is technically old too, but it does feel and look more modern, especially since Valve still updates it with new features.

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Quantum Break – You Got Time?

Decided to replay one of my favorite, semi-recent AAA-gaming releases – because the last time I played it, the engine the game runs on almost broke my old computer. Now, I’m on a new fresh one – so I thought it was time to play through this science-fiction time-travel epic in full graphical glory, and maximized FPS.

Let us continue on that note. The visuals, all these years later, are still absolutely fantastic beyond just having high-quality textures. With that I mean, lighting, location design, structures, and models, in general, make the game come alive. It just looks great, and realistic, yet, has this slight futuristic corporate vibe to it that is common in near-future settings – a bit similar to the modern Deus Ex games. Unfortunately, even now when I have “up-scaling” turned off, some areas are still looking blurry, which is disappointing. Otherwise, the game runs well on my new rig, but, unfortunately, I get drastic FPS drop in scene-transfers, and when cut-scenes change to gameplay. I don’t know why that is. It’s not too bad I guess, but still an annoyance since it happens fairly often. I assume it’s an issue with the engine, because CONTROL, a more recently released Remedy game, shares the same engine, and I didn’t have these kinds of issues here. The only thing I can assume from this is that the engine got better optimized between the games. Nonetheless, the game looks remarkable still, and will not disappoint on a modern computer with a good GPU.

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Hell Let Loose – What could have been?

While Hell Let Loose is not a bad game per se, I can’t help to think – what could have been? Going way back to their Kickstarter, and pre-early access release on Steam, this game showed so much promise! It was going to be the ultimate WW2 tactical multiplayer shooter, taking notes from all other similar games before them, and expanding on it. It was going to be huge, with you, and your team required to work together, securing zones for precious resources to be able to call in the heavy stuff – like tanks, and artillery. Some of this remains in the game to this day, of course, but it’s just a shadow of what was proposed. 90% of the players don’t care and don’t know about this function, and to be fair it usually doesn’t really affect the game in public matches since in the end it’s not required to win.

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