Prince of Persia – Fortuitous Platforming

I don’t like sand. It’s coarse and rough and irritating, and it gets everywhere. That’s how Prince of Persia starts, with the Prince wandering through the hot skin melting desert, stumbling upon trouble by chance (or is it?), seeing a beautiful woman needing aid. Good enough for me, very fitting for an adventure, but what I didn’t expect going in was how guided Prince of Persia would be. It’s really strange. The game allows you to jump off whatever platform you want, plummeting to your death. But to succeed in it, you just have to let go, and let the game guide you to victory. The platforming, enemy demon mooks and bosses, are nothing to the struggle versus the camera and your own patience.

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Star Wars Outlaws – The Friendly Bandit Life

Warm up your speeder, and make sure your blaster is powered up. It’s time to wreak havoc in the criminal underworld of Star Wars to establish yourself as the boss! Well, actually, you won’t be doing that… at all. For a game being set in the underbelly of society, the people here are for most of the time well-spoken, friendly, and forgiving. Sure, there will be the occasional betrayal, and people getting blasted for seemingly petty things. But the situation is not that dire to be honest, and besides, that’s not your objective anyway. Star Wars Outlaws plays it incredibly safe for walking into the territory of murders, corruption, and robberies; boringly so, even.

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Star Wars: Bounty Hunter – Jango’s Adventures

Star Wars: Bounty Hunter is a remaster of an old PlayStation 2 game, which I did not play back in the day. This means that my review will be purely based on my experience with the remaster on PC. My first impressions is that this a damn fun game that makes you feel like one of the legendary bounty hunters from the Star Wars universe. However, as with almost every game, fun is only allowed in small quantities mandated by publishers and probably the state. Jokes aside. While Star Wars: Bounty Hunter begins excellently, it starts to show some serious cracks in its design after a few hours of gaming, disappointingly enough that it affects the whole feel of the game in retrospect.

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Mirror’s Edge Catalyst – Parkour Bore

I remember playing the first Mirror’s Edge many years ago on the Xbox 360. It wasn’t my favorite game or anything, but I did like the system of movement, and the general atmosphere of the city in which the game takes place. It had this cold, minimalist stylistic corporate vibe to it, that for some reason left a mark on me. So when I saw Mirror’s Edge Catalyst for sale on Steam for 2 euros the other day, I couldn’t help to dive in – I mean, what is 2 bucks even if it sucks? 

The first thing that hit me going in is that I don’t remember being thrown in prison from the first game, and apparently I needed to read some kind of comic to understand why I was. A huge negative stain on the game already, and I’m about 5 minutes into it. I hate when games do this, movies too for that matter. Expecting you to find/buy, and read media outside the game to understand the plot. Another thing that messed up my understanding of the story whilst it was ongoing, was that I had no idea that Catalyst is a reboot, and not a sequel, which I thought it was. I didn’t know this until after I finished the game. I discovered it when I was searching for answers to some questions I had about the plot. Apparently, it wasn’t a retcon or two, in the story, the whole thing had been retconned, huh!

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