Chris Avellone’s thoughts on the Fallout show

Chris Avellone, one of the writers who worked on Fallout 2 and Fallout: New Vegas finally gives his opinion on the Fallout TV show with an article named Fallout Apocrypha: TV Series Review Part 1. What is interesting here, on top of this legendary writer giving his thoughts on the show is that it’s supposed to work as a continuation of the Fallout Bible – the ultimate lore compendium, written by the man himself.

He is far more lenient on the show than I ever was, but it’s still an interesting take on it, especially since it’s coming from him – without the fear of ruining any prospect gigs with Bethesda. I highly recommend giving it a read.

Star Trek: Away Team – Vulcan nerve pinch to Victory

When I was younger I loved Star Trek: Away Team, but with age, my taste in games has changed – well, at least certain time-consuming mechanics, like games resting on endless save & reloading. It’s still somewhat of a charming experience playing it now, however, being a Commandos clone there is A LOT of trial and error involved. That is not all, as this title also has a bit of a quirky and archaic control system. It undeniably adds up when half of your attempts fail due to control issues. Yet, as mentioned, it’s still appealing since it’s set in the Star Trek: The Next Generation timeline (best timeline), has nice looking retro graphics, excellent voice acting and presentation, and a pretty good story to boot.

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The Drifter – Demo Impressions

It was a long time since I was so thoroughly impressed with a point-and-click adventure game. And not only from a visual, auditory, and technical perspective – the atmosphere and general writing are top notch too. The demo was rather short, but it sure as hell left me yearning for more. Unfortunately, I don’t see a set date for release on Steam. So, who knows when it will be released? It sucks as I want more of The Drifter, and to be able to dig deeper into the captivating story of the wandering vagabond. 

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Swordhaven: Iron Conspiracy is a go!

Oh yeah, baby! I’m a bit late to the party, but it seems the AtomTeam made it. Swordhaven is fully financed through Kickstarter with about 67 hours to go from the posting of this article. I noticed that they already managed to hit one stretch goal – a player base. Not sure how excited I am about that particular addition since most RPGs that have some kind of home usually feel a bit undercooked. However, I’m glad to see they are making a few more bucks on top of what they wanted. Now to see if they can reach the next stretch goal – Cursed City. Which I have to admit sounds much more enticing, maybe because I live in one in real life. Who knows? Anyway, I’m happy to see they made it. Now the eternal wait begins.