The Mismanagement of PlayStation [Video]

I watched this video by YouTuber ZackLillipad while sipping on my morning coffee, and it hit me that I need to share this. ZackLillipad goes over the most likely reason Sony has had such a bad track record of first-party titles so far for the PlayStation 5. It mostly comes down to the disastrous decision of concentrating on the horrible genre of games: “live-service games,” like Concord. A title that got such bad public feedback, that Sony cancelled it after only two weeks—talk about money and time well-spent!

ZackLillipad goes much more in depth, and talks about all studios under the Sony umbrella—what they have been doing, instead of creating great games for us to play. And it’s kinda nightmarish, going by management standards. Video after the jump!

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Resident Evil: Caliban Cove by S.D. Perry [Book Tip]

I have finally finished Caliban Cove, S.D. Perry’s first venture into non-canon original Resident Evil fiction. What is cool about this novel is that it picks up immediately after Resident Evil: The Umbrella Conspiracy, and it remains consistent with that story, and how she has written the characters so far. I didn’t expect anything else, but it’s nonetheless something that has to be pointed out. On the general plot of Caliban Cove. I wouldn’t say it’s the most exciting zombie horror drama I have read, but it works as a light, entertaining read, that is saved solely based on being set in an awesome franchise.

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Hell is Us – Demons of Boredom [Early (Final) Thoughts]

This is not a full review of Hell is Us, since I haven’t completed the game, but I felt I had to give my opinion on what I have played so far. Now, when I tried the demo, I got impressed, despite the large sword-anime antics, which is something I’m allergic to for the most part. Even so, the story felt mysterious, and the world, while being fairly large with plenty of areas to seek out, still felt tightly designed with an enjoyable dungeon to tackle at your own pace. I thought the full game would follow this premise, but so far, that’s not so.

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Sword Hero demo – Success and future

It seems the Sword Hero demo was met with a lot of positivity by the public, which makes me happy, as the potential here for a solid action/rpg is huge. The developer has some interesting plans for the future. I thought the Kickstarter would be next on the list, but it isn’t. Work on the Alpha build takes priority, to have something more substantial for the Alpha backers when it releases. This means that the Kickstarter won’t launch until next year, January. Some time until then, in other words.

It makes sense, though, but I was sure the demo was the one showcase for Kickstarter. However, it doesn’t matter that much to me, beyond that it was a success. It would have been a waste to see all that potential run out into the sand. If you want to see his roadmap for the future, I have linked a picture after the jump! 

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Space Scum – Playtest Impression

I got invited to the playtest of Space Scum over Steam and after about two hours of destroying lizard mutants in the desert, I’m ready to give my initial thoughts. But first, it must be said that this version of the game is in a really early alpha stage, filled with bugs a-plenty, and a somewhat stunted AI (according to the devs themselves). However, even for feeling a tad spartan, especially in flair and lore, it shows potential for a nice Battle Brothers romp. 

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