Donate button!

I just opened an account with ko-fi.com for a donation page, which you can find in the top right corner. So, if you ever feel like throwing me a fiver, you can do that there! It will be used for server costs to keep the site ad-free as long as possible, and purchases of games to review.

Thanks!

/Thomas

Kevin Zhang [Dead Monarchy Studios] (Dead Monarchy) – Interview

Welcome to yet another developer interview. This time we are talking to Kevin Zhang, the man behind the recently released tactical RPG Dead Monarchy. We talk about the hardship of being a solo developer, dreams of the future, and what is planned next.

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The Brotherhood (Stasis, Beautiful Desolation) – Interview

Welcome to an interview with The Brotherhood, the developer team behind games such as Stasis, and Beautiful Desolation. In just a few days (two to be exact) their new title Stasis: Bone Totem will be released, which will be the third game in the excellent horror adventure series set in the world of Stasis. In this interview we talk about a little of everything, from the initial Kickstarter days of Stasis to their latest upcoming game, and what inspired them to make them. Enjoy!

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Timothy Cain YouTube channel

Just want to give a small tip here. It seems Timothy Cain of legendary games such as Fallout and Arcanum: Of Steamworks & Magick Obscura has started a YouTube channel where he answers questions, and goes over development issues on the games he has worked on. Very interesting stuff, if you have any kind of interest in CRPGs.

I wouldn’t say he has impressed me much when it comes to modern times since some of the games he worked on are questionable at best. Nonetheless, I highly recommend giving the channel a watch! Maybe he will invest in a new better microphone too, if there is enough interest.

Food for the Soul (gamer style) – Volume Four

Time for another session of gaming music, and why not start with the excellent intro tune to Syndicate Wars. Yes, Syndicate tops the list again.

It’s a bit of a weird one for sure, however, it sets the tone perfectly for this mysterious corporate cyberpunk hellscape that is the future. A future we all have to hope doesn’t come to pass.

Continue reading “Food for the Soul (gamer style) – Volume Four”