Archaelund – Early Access Impressions

Recently Archaelund came out in Early Access, and being the starved RPG nerd that I am, I decided to buy it with full knowledge that it won’t be completed until at least the year 2025… or was it 2026? Either way, the game is far away from being finished, but even in this early stage, it shows promise and a solid foundation for the future. I also want to point out, that this is being made by a solo developer, which is impressive by itself. Let’s get into it.

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Colony Ship – A few thoughts

I’m sorry for teasing a review like this, but as it is, I’m not sure there will be one. See, this game is just not made for me, at all. If it was a CYOA (Choose Your Own Adventure) instead of being classified as an RPG, I wouldn’t have any problems with the game. However, it isn’t. Colony Ship is much like Iron Tower Studios’ former game The Age of Decadence – in that it’s very rigid when it comes to class building, progression, and skill checks. Maybe less so, but the fundamental game design remains the same. An additional note to this article that should be regarded; Don’t treat this piece as a final critique, as I don’t know if any of my observations change for the better later in the game. These are just my initial observations and thoughts.

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Pathfinder: Wrath of the Righteous [DLC] The Lord of Nothing – Prepare to be Drained

Finally, The Lord of Nothing expansion is here! It’s the direct continuation of the storyline from Through the Ashes. That DLC had a pretty interesting tale about a group of ragtag survivors of the apocalyptic demonic attack on Kenabres. However, not very surprising it ended on a giant icy cliffhanger, which we will get to see the end to here. Through the Ashes felt smaller, while still being part of the bigger picture, aka the main game. That aspect made it unique. So, the question stands – how does The Lord of Nothing fare comparable and does it have a satisfying conclusion to the story?

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Baldur’s Gate 3 – Optimal Mod Config [mod collection continuation]

This is a follow-up to the Baldur’s Gate 3 – Third-Person Goodness [mod collection] post, since after playing for a few hours, both in exploration and combat, I have concluded that the default mod settings aren’t working that well for me. This is highly subjective of course, but I thought I would at least share my findings that have fixed the issues I’m having with the default config.

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Colony Ship – Something Quick

After seven hard years of waiting, Colony Ship: A Post-Earth Role Playing Game is finally out. I have only given the game a test run for twenty minutes, so this won’t be a first impression or anything like that. It’s just a quick notice of things that are apparently missing. The things that are missing are a bit baffling to me, as this stuff seems very standard, and in general increase the “immershun” factor by ten if included. Now, I can’t say for certain that these things are missing for sure, but I can’t find a key or option for it. Here is the missing stuff:

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