Star Trek: Infinite is dead

In the final dev log for Star Trek: Infinite it is unfortunately explained that the game has now been officially abandoned and left for dead. In my review, I talked about how much I liked its approach to the Stellaris style of gameplay – how it was way more focused on a specific timeline and with a smaller scale. Not something the Star Trek mods do. Sadly, that dream of a stand-alone Star Trek 4X game is now dead, as I was hoping for a couple of healthy expansions. Even if I liked the game as it is, a couple of DLCs would not have hurt to expand on the gameplay (unless it’s the greedy bad kind, of course).

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Terminator: Dark Fate – Defiance (still not a review)

As promised, I decided to give Terminator: Dark Fate – Defiance another go, and right from the onset, I felt way more in tune with the gameplay and story. In other words, I was having fun, even on realistic, which is the hardest difficulty setting. On a side note, the reason I play on “realistic” is that I don’t enjoy it when games give me extra protection. In realistic mode, everyone takes the same amount of damage. It’s something of a pet peeve of mine. I even made a mod back in the day for Men of War: Assault Squad 2 since its difficulty slider was broken. In that game, your men are basically super soldiers from a Marvel movie, and if you increase the difficulty, which to be fair fixes the issue, the game starts to spam enemy tanks every ten seconds. Not so much fun. I fixed this in my mod by making equal and fair damage across the board for all units on lower difficulties. No bonuses and no spam! Anyway, back to Terminator.

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Terminator: Dark Fate – Defiance [Quick Impressions]

Welcome to the weird Terminator future, where John Connor gets assassinated on a beach and never becomes the grand general in the war against the machines – in other words, Terminator: Dark Fate – Defiance is based on the ridiculous Terminator reboot timeline. To me, this is a big strike against the game, but honestly, while in-game, it’s mostly a question of aesthetics. Which, to be fair, can make or break a game, but here it’s mostly a minor disappointment, then stay-away annoying. For example, the units you control look like typical modern US marines, instead of the cool sci-fi and Vietnam-inspired badass soldiers from Terminator 2.

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Majesty 2: Battles of Ardania – Grind Maker

It seems I have played the expansions in the wrong order, as Majesty 2: Battles of Ardania came out before Monster Kingdom. It was actually Majesty 2: Kingmaker that introduced the monster faction, which is the first of the expansions. However, the difference is that they are unplayable in these and only act as an enemy faction, at least in the single-player campaigns. But the new monsters and goblins are all here, and your job is to exterminate them – among others. All fine by me!

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Xenonauts 2 [Early Access] – Round Four

I said I wasn’t going to play Xenonauts 2 in Early Access (Experimental) anymore, yet, here I am. Milestone 3 was recently released, which increased the playable days from 180 to 260. However, I didn’t experience too much new stuff, unfortunately. What I did get to experience though, was the improved AI. And well…

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