Menace – Huge FAQ

Overhype Studios decided to release a huge FAQ about their upcoming game Menace. It contains many juicy bits, that makes it easy now to form what the game will, and will not, be. For example, it will not be a Battle Brothers clone, with an open sandbox structure. It will have a structured story campaign, with a beginning and an end.

Here are some notable questions and answers:

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Kenshi – Meet the Makers

The developer behind the apocalyptic sandbox RPG Kenshi recently released a video where they present themselves. So I thought I would share it here. The reason: It has a solid presence of indie game coziness to it. It’s just a dude (and eventually his sis) with a dream of creating a game of their own after playing countless others. A dream I can certainly recognize. They managed to do just that, and it became a unique beast. It’s an uplifting story of two people still grounded in the same world as the gamers. A refreshing tale when publishers and developers so often now seem disconnected from their audience. I’m also impressed how their company has grown, from one to now thirty. Kenshi must have sold really well! I hope everything works out for them, and that Kenshi 2 becomes something else! Video below.

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Command & Conquer: Tiberian Sun – Green Armageddon

Climb into your Tiberium proof suit, because we are heading for the ecological apocalypse of Command & Conquer: Tiberian Sun. This is one of the more unique settings of the franchise, a setting that unfortunately fell off a little in the future games. In Tiberian Sun we get to experience battles in the Tiberium wastelands of Earth in this direct sequel. And what a sequel it is. Command & Conquer: Tiberian Dawn was a cool game, and certainly sets up the story and lore. However, compared to Tiberian Sun it feels a little mundane looking back, seeing as that conflict took place in the 90s with mostly conventional weapons and vehicles. Tiberian Sun is a totally different beast that plays into what I love about sci-fi with a war theme: a dystopian world, filled with wondrous tech, but rests on the brink of destruction.

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Drone Sector – Playtest Impressions

Do you remember the missions in Call of Duty where you controlled a gunship with missiles and 20mm gatling guns? Well, now we have Drone Sector coming with this exact premise, but made into a full experience – with way less scripting and more to play around with. I always thought these missions were fun in the setting of Call of Duty, having the firepower for ultimate destruction from a God’s eye view. So, is the translation to a complete game any fun and worth the effort? Let’s find out.

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Dune 2000 – Cravings for Melange

It’s time to go back to 1998 and take a stroll down Westwood lane. Well, almost anyhow. According to the Wiki page, it was actually made by Intelligent Games Ltd, while Westwood published it, as far I understand. A bit surprising to me. But the genetics of a Westwood title can be found in Dune 2000. It even got the cheesy FMVs (full-motion-videos) between missions, and the engine used for gameplay is the Command & Conquer one. I remember trying this game back in the day, and I wasn’t too impressed, seeing as it was mostly a reskin of that game. However, now some 20 years later, I couldn’t care less. I should also add that Dune 2000 is a remake of the legendary RTS game Dune II: Battle for Arrakis. When that game came out, it blew my tiny mind. It was my first dip into the RTS war-gaming sea, and ever since then I fell in love with the genre. I suspect this story is the same for many millennials.

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