The Necromancer’s Tale – Demo Impressions

Ever wanted to be a Necromancer? Well, now is the time. Sadly, I never managed to reach that stage in the demo, but from my two invested hours, the Necromancer’s Tale showed true RPG potential for the future. I base this on the very interesting setup, good engaging writing, turn-based combat, inventory & loot, and plenty of skill checks that depend on your created character. Good stuff all around, so far.

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Vampire Syndicate: Gangs of MoonFall – Kickstarter

It’s time to once again promote a Kickstarter. This time, it’s the vampire cyberpunk RPG Vampire Syndicate: Gangs of MoonFall. It seems very ambitious coming from a solo dev, but from what is shown it looks impressive already. It’s a mix of first/third-person exploration with top-down turn-based combat taking place in some kind of cyberpunk dystopian nightmare, with vampires. Right up my alley. I should warn though, there will be explicit sexual themes in the game; in other words hardcore porn. However, going by what the developer told me, you don’t have to interact with that aspect of the game. I’m not personally into sex-games, so I’m glad that the “degeneracy” is a choice! 

You can find the Kickstarter here, and you can find the game’s Steam page here (You must be logged in to see the page, because of age restriction). And by looking at the status of the Kickstarter, it’s more than eighty percent completed already. So, this is most likely a done deal already, but that shouldn’t hinder you from putting in some money, if the title interests you.

Expeditions: Rome – Quick Impressions (& rant)

Another game, another uncertainty, hence the “quick impressions”. This impression so far has lasted me about ten hours with the game, and while certain parts show great potential for Expeditions: Rome, it also has incredibly boring mechanics that are part of the core gameplay. While I loved Logic Artists‘ first game Expeditions: Conquistador, which felt like a true expedition into the unknown, filled with danger and the lure of treasure, Expeditions: Viking fell way short for me. When I played it, it was buggy as hell, and in general, I found the game tedious and uninspired, missing what made their first game so good in the first place. All that barrel-smashing for random loot didn’t feel like the epitome of gameplay.

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SKALD: Against the Black Priory – Tentacle Island

Polish your sword, and stock up on the travel weed, because it’s time to explore the cursed islands of SKALD: Against the Black Priory. While I don’t have much of a personal nostalgia connected to the Commodore 64, the graphics still manage to warm me in its low-pixelated glory of the past. However, it’s not without issues, as the amount of detail can actually be a detriment on this somewhat humble scale. At times it’s hard to distinguish the environment, seeing where you can or can’t go. It means when playing with a keyboard, you will have to prepare yourself to slam into objects like a bumper car trapped inside a tiny arena with randomly placed walls all over. Outside of that, it’s a pretty fine party-based adventure in the style of classic Dungeons and Dragons fantasy.

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