Pompeii: The Legacy – Playtest tomorrow!

Pompeii: The Legacy is a city-builder I have kept my eye out on for a couple of months, seeing as it looks like a very classic Roman city builder of old. What’s also cool is that it seems you will be forging a dynasty lasting for the ages while rebuilding Pompeii from the ashes. Certainly, an intriguing concept that fits the theme of the setting. This is made by a solo developer (Siscia Games) that made his own engine for this project. Utmost respect for that, as that is dedication. However, the gameplay remains to be tested, but if you sign up for the playtest, it will start tomorrow the 18th! Here is a sneak peek video down below, if you are curious what it looks like: 

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Crowned In Steel – Demo Impressions

The Conan simulator is here, or at least the demo. I would love to state that Crowned In Steel does a remarkable job at what it set out to do, but I had some minor problems with it. Which, to be fair, is probably a skill issue from my side. So, while it does a fine job looking, and feeling the part, the gameplay is a bit confusing to my old brain, and does not entirely sync with the combat.

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Resident Evil Revelations – Nautical Zombies

As with many games being ported from a hand-held gaming device, Resident Evil Revelations feels and looks a bit under-cooked for a PC release. That doesn’t mean the game is bad, but it means it comes with certain quirks, much like the Metal Gear Solid: Peace Walker release for Xbox 360. The maps are confined, and fairly linear with a minimum of exploration, on top of the dreaded episodic nature of the levels (to be played on the go). Despite this, I had some fun with this title, as I find the CAPCOM zombie survival campiness entertaining, especially with their proven third-person controls. 

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Dune 2000 – Cravings for Melange

It’s time to go back to 1998 and take a stroll down Westwood lane. Well, almost anyhow. According to the Wiki page, it was actually made by Intelligent Games Ltd, while Westwood published it, as far I understand. A bit surprising to me. But the genetics of a Westwood title can be found in Dune 2000. It even got the cheesy FMVs (full-motion-videos) between missions, and the engine used for gameplay is the Command & Conquer one. I remember trying this game back in the day, and I wasn’t too impressed, seeing as it was mostly a reskin of that game. However, now some 20 years later, I couldn’t care less. I should also add that Dune 2000 is a remake of the legendary RTS game Dune II: Battle for Arrakis. When that game came out, it blew my tiny mind. It was my first dip into the RTS war-gaming sea, and ever since then I fell in love with the genre. I suspect this story is the same for many millennials.

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